211 lines
4.9 KiB
Markdown
211 lines
4.9 KiB
Markdown
# SwiftUIHaptics Library
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[](./LICENSE)
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An open source library that provides a common service to use in projects that require haptics feedback.
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Developed as re-usable components for various projects at
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[XII's](https://github.com/xiiagency) iOS, macOS, and watchOS applications.
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## Installation
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### Swift Package Manager
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1. In Xcode, select File > Swift Packages > Add Package Dependency.
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2. Follow the prompts using the URL for this repository
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3. Select the `SwiftUIHaptics` library to add to your project
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## Dependencies
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- [xiiagency/SwiftFoundationExtensions](https://github.com/xiiagency/SwiftFoundationExtensions)
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## License
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See the [LICENSE](LICENSE) file.
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## Supported Platforms
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This library is compatible with the iOS, watchOS, and macOS platforms. On iOS/watchOS the haptics engine is used to play various haptic events. However, on macOS all events are simply skipped. MacOS support is provided simply to allow the same piece of SwiftUI code to interact with the haptics service, without having to "gate" its logic using an OS check.
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## Defining haptic events ([Source](Sources/SwiftUIHaptics/HapticEvent.swift))
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```Swift
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struct HapticEvent {
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let underlyingEvents: [CHHapticEvent]
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}
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```
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A struct containing a series of `CHHapticEvent`s to be played via the `HapticsService`.
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## Creating haptic events ([Source](Sources/SwiftUIHaptics/HapticEvent.swift))
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### Single events
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```Swift
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extension HapticEvent {
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static func single(
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intensity: Float? = nil,
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sharpness: Float? = nil,
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attack: Float? = nil,
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decay: Float? = nil,
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release: Float? = nil,
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sustained: Float? = nil,
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relativeTime: TimeInterval = 0.0,
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duration: TimeInterval = 0.0
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) -> HapticEvent
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}
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```
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Creates a single `HapticEvent`, with the ability to specify all the parameters and defaulting others.
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### Patterns
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```Swift
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extension HapticEvent {
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static func pattern(events: [HapticEvent]) -> HapticEvent
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static func pattern(_ events: HapticEvent...) -> HapticEvent
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}
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```
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Creates a pattern of haptic events by combining all underlying events for the provided `HapticEvent` instances.
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### From an existing `HapticEvent`
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``` Swift
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extension HapticEvent {
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func timeShifted(
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relativeTime: TimeInterval,
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duration: TimeInterval
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) -> HapticEvent
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}
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```
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Returns a time shifted `HapticEvent` with the provided relative time and play duration specified.
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## `HapticsService` ([Source](Sources/SwiftUIHaptics/HapticsService.swift))
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```Swift
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class HapticsService : ObservableObject {
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var isAvailable: Bool { get }
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init()
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func play(event: HapticEvent) {
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}
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```
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## Usage Example
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### Define your events
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```Swift
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extension HapticEvent {
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static let strong: HapticEvent =
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.single(intensity: 0.75, sharpness: 0.75, decay: -0.5)
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static let normal: HapticEvent =
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.single(intensity: 0.5, sharpness: 0.5, decay: -0.5)
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static let ripPattern: HapticEvent = .pattern(
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events: (0..<12).map { index in
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HapticEvent.normal
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.timeShifted(
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relativeTime: Double(index) * 0.025,
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duration: 0.1
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)
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}
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)
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}
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```
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### Wire up the `HapticsService`
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```Swift
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import SwiftUI
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import SwiftUIHaptics
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@main
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struct FooApplication : App {
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@StateObject private var hapticsService = HapticsService()
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var body: some Scene {
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WindowGroup {
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ContentView()
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.environmentObject(hapticsService)
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}
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}
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}
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```
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### Fire events in your `View`s
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```Swift
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struct ContentView : View {
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@EnvironmentObject private var hapticsService: HapticsService
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var body: some View {
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VStack {
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Spacer()
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Button("Normal") {
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hapticsService.play(event: .normal)
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}
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.buttonStyle(BorderedButtonStyle())
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.padding(20)
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Button("Strong") {
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hapticsService.play(event: .strong)
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}
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.buttonStyle(BorderedButtonStyle())
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.padding(20)
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Button("Rip!!!") {
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hapticsService.play(event: .ripPattern)
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}
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.buttonStyle(BorderedButtonStyle())
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.padding(20)
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Spacer()
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}
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}
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}
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```
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<img src="images/usage-example-1.png" width="320" />
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### Supporting mocking
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Mocking of the service can be useful in previews as well as other applications. The `HapticsService` is shipped with mocking support that can be used in debug builds as follows:
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```Swift
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#if DEBUG
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struct ContentView_Previews : PreviewProvider {
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static var previews: some View {
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PreviewView()
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}
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}
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struct PreviewView : View {
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@StateObject private var mockHapticsService = MockHapticsService()
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@State private var eventsPlayed: Int = 0
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var body: some View {
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VStack {
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Text("# of events played: \(eventsPlayed)")
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ContentView()
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.environmentObject(mockHapticsService as HapticsService)
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}
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.onAppear {
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mockHapticsService.playCallback = { _ in
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eventsPlayed += 1
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}
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}
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}
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}
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#endif
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```
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<img src="images/mocking-example-1.png" width="320" /> |