SwiftMVI/Documentation/Getting_Started.md

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# Getting started
To build a ui feature using the SwiftMVI you define some types and values that model your domain:
- **ImmutableState**: An integer as the state of your UI.
- **Intent**: A type that represents all of the user actions that can happen in your feature.
- **IntentReducer**: A function that handles intents and processes them over time.
- **Processing**: Enable processing functionalities in a feature.
As a basic example, consider a UI that shows a number along with **+** and **** buttons that increment and decrement the number.
Here we need to define a type for the feature's state, which consists of an integer for the current count:
```swift
import SwiftMVI
class Feature: ObservableObject, ImmutableState {
var state = 0
}
```
We also need to define a type for the feature's intents, there are two intents one for the increase and one for decrease:
```swift
extension Feature: IntentReducer {
enum Intent {
case increment
case decrement
}
}
```
And then we implement the reduce method which is responsible for handling the behaviour of the feature. In this example to change the state we need to add ``Processing`` protocol and call ``.state``:
```swift
extension Feature: IntentReducer, Processing {
enum Intent { ... }
func reduce(intent: Intent) {
switch intent {
case .increment:
state {
$0 += 1
}
case .decrement:
state {
$0 -= 1
}
}
}
}
```
And then finally we define the view that displays the feature, adding as ``StateObject`` or ``ObservedObject`` and call by passing its ``Intent``:
```swift
struct FeatureView: View {
@StateObject var feature = Feature()
var body: some View {
VStack {
HStack {
Button("") { feature(.decrement) }
Text("\(feature.state)")
Button("+") { feature(.increment) }
}
}
}
}
```