short will be promoted to int in UsualUnaryConversions.
Disable it for HLSL to keep int16_t as 16bit.
Reviewed By: aaron.ballman, rjmccall
Differential Revision: https://reviews.llvm.org/D133668
Added keyword, LangAS and TypeAttrbute for groupshared.
Tanslate it to LangAS with asHLSLLangAS.
Make sure it translated into address space 3 for DirectX target.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D135060
Should have done this from the start. Since all the injected AST types
are in the hlsl namespace we should also put the header-defined types
and functions in there too.
This updates the basic_types test to run once with the namespaced types
and once without, and adds using declarations or namespaces calls in
other tests.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D135973
Support SV_DispatchThreadID attribute.
Translate it into dx.thread.id in clang codeGen.
Reviewed By: beanz, aaron.ballman
Differential Revision: https://reviews.llvm.org/D133983
Allow register binding attribute on variables.
Report warning when register binding attribute applies to local variable or static variable.
It will be ignored in this case.
Type check for register binding is tracked with https://github.com/llvm/llvm-project/issues/57886.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D134617
The resource binding attribute is to set the virtual registers and logical register spaces resources in HLSL are bound to.
Format is ''register(ID, space)'' like register(t3, space1).
ID must be start with
t – for shader resource views (SRV),
s – for samplers,
u – for unordered access views (UAV),
b – for constant buffer views (CBV).
Register space is default to space0.
The full documentation is available here: https://docs.microsoft.com/en-us/windows/win32/direct3d12/resource-binding-in-hlsl
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D130033
This is first part for support cbuffer/tbuffer.
The format for cbuffer/tbuffer is
BufferType [Name] [: register(b#)] { VariableDeclaration [: packoffset(c#.xyzw)]; ... };
More details at https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-constants
New keyword 'cbuffer' and 'tbuffer' are added.
New AST node HLSLBufferDecl is added.
Build AST for simple cbuffer/tbuffer without attribute support.
The special thing is variables declared inside cbuffer is exposed into global scope.
So isTransparentContext should return true for HLSLBuffer.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D129883
Some HLSL functionality is gated on the target shader model version.
Enabling the use of availability markup allows us to diagnose
availability issues easily in the frontend.
Reviewed By: erichkeane
Differential Revision: https://reviews.llvm.org/D134067
HLSL doesn't have a runtime loader model that supports global
construction by a loader or runtime initializer. To allow us to leverage
global constructors with minimal code generation impact we put calls to
the global constructors inside the generated entry function.
Differential Revision: https://reviews.llvm.org/D132977
HLSL entry function parameters must have parameter annotations. This
allows appropriate intrinsic values to be populated into parameters
during code generation.
This does not handle entry function return values, which will be
handled in a subsequent commit because we don't currently support any
annotations that are valid for function returns.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D131625
-E option will set entry function for hlsl.
The format is -E entry_name.
To avoid conflict with existing option with name 'E', add an extra prefix '--'.
A new field HLSLEntry is added to TargetOption.
To share code with HLSLShaderAttr, entry function will be add HLSLShaderAttr attribute too.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D124751
Most of the change here is fleshing out the HLSLExternalSemaSource with
builder implementations to build the builtin types. Eventually, I may
move some of this code into tablegen or a more managable declarative
file but I want to get the AST generation logic ready first.
This code adds two new types into the HLSL AST, `hlsl::Resource` and
`hlsl::RWBuffer`. The `Resource` type is just a wrapper around a handle
identifier, and is largely unused in source. It will morph a bit over
time as I work on getting the source compatability correct, but for now
it is a reasonable stand-in. The `RWBuffer` type is not ready for use.
I'm posting this change for review because it adds a lot of
infrastructure code and is testable.
There is one change to clang code outside the HLSL-specific logic here,
which addresses a behavior change introduced a long time ago in
967d438439. That change resulted in unintentionally breaking
situations where an incomplete template declaration was provided from
an AST source, and needed to be completed later by the external AST.
That situation doesn't happen in the normal AST importer flow, but can
happen when an AST source provides incomplete declarations of
templates. The solution is to annotate template specializations of
incomplete types with the HasExternalLexicalSource bit from the base
template.
Depends on D128012.
Differential Revision: https://reviews.llvm.org/D128569
Without this patch, clang will not wrap in an ElaboratedType node types written
without a keyword and nested name qualifier, which goes against the intent that
we should produce an AST which retains enough details to recover how things are
written.
The lack of this sugar is incompatible with the intent of the type printer
default policy, which is to print types as written, but to fall back and print
them fully qualified when they are desugared.
An ElaboratedTypeLoc without keyword / NNS uses no storage by itself, but still
requires pointer alignment due to pre-existing bug in the TypeLoc buffer
handling.
---
Troubleshooting list to deal with any breakage seen with this patch:
1) The most likely effect one would see by this patch is a change in how
a type is printed. The type printer will, by design and default,
print types as written. There are customization options there, but
not that many, and they mainly apply to how to print a type that we
somehow failed to track how it was written. This patch fixes a
problem where we failed to distinguish between a type
that was written without any elaborated-type qualifiers,
such as a 'struct'/'class' tags and name spacifiers such as 'std::',
and one that has been stripped of any 'metadata' that identifies such,
the so called canonical types.
Example:
```
namespace foo {
struct A {};
A a;
};
```
If one were to print the type of `foo::a`, prior to this patch, this
would result in `foo::A`. This is how the type printer would have,
by default, printed the canonical type of A as well.
As soon as you add any name qualifiers to A, the type printer would
suddenly start accurately printing the type as written. This patch
will make it print it accurately even when written without
qualifiers, so we will just print `A` for the initial example, as
the user did not really write that `foo::` namespace qualifier.
2) This patch could expose a bug in some AST matcher. Matching types
is harder to get right when there is sugar involved. For example,
if you want to match a type against being a pointer to some type A,
then you have to account for getting a type that is sugar for a
pointer to A, or being a pointer to sugar to A, or both! Usually
you would get the second part wrong, and this would work for a
very simple test where you don't use any name qualifiers, but
you would discover is broken when you do. The usual fix is to
either use the matcher which strips sugar, which is annoying
to use as for example if you match an N level pointer, you have
to put N+1 such matchers in there, beginning to end and between
all those levels. But in a lot of cases, if the property you want
to match is present in the canonical type, it's easier and faster
to just match on that... This goes with what is said in 1), if
you want to match against the name of a type, and you want
the name string to be something stable, perhaps matching on
the name of the canonical type is the better choice.
3) This patch could expose a bug in how you get the source range of some
TypeLoc. For some reason, a lot of code is using getLocalSourceRange(),
which only looks at the given TypeLoc node. This patch introduces a new,
and more common TypeLoc node which contains no source locations on itself.
This is not an inovation here, and some other, more rare TypeLoc nodes could
also have this property, but if you use getLocalSourceRange on them, it's not
going to return any valid locations, because it doesn't have any. The right fix
here is to always use getSourceRange() or getBeginLoc/getEndLoc which will dive
into the inner TypeLoc to get the source range if it doesn't find it on the
top level one. You can use getLocalSourceRange if you are really into
micro-optimizations and you have some outside knowledge that the TypeLocs you are
dealing with will always include some source location.
4) Exposed a bug somewhere in the use of the normal clang type class API, where you
have some type, you want to see if that type is some particular kind, you try a
`dyn_cast` such as `dyn_cast<TypedefType>` and that fails because now you have an
ElaboratedType which has a TypeDefType inside of it, which is what you wanted to match.
Again, like 2), this would usually have been tested poorly with some simple tests with
no qualifications, and would have been broken had there been any other kind of type sugar,
be it an ElaboratedType or a TemplateSpecializationType or a SubstTemplateParmType.
The usual fix here is to use `getAs` instead of `dyn_cast`, which will look deeper
into the type. Or use `getAsAdjusted` when dealing with TypeLocs.
For some reason the API is inconsistent there and on TypeLocs getAs behaves like a dyn_cast.
5) It could be a bug in this patch perhaps.
Let me know if you need any help!
Signed-off-by: Matheus Izvekov <mizvekov@gmail.com>
Differential Revision: https://reviews.llvm.org/D112374
This reverts commit 7c51f02eff because it
stills breaks the LLDB tests. This was re-landed without addressing the
issue or even agreement on how to address the issue. More details and
discussion in https://reviews.llvm.org/D112374.
Without this patch, clang will not wrap in an ElaboratedType node types written
without a keyword and nested name qualifier, which goes against the intent that
we should produce an AST which retains enough details to recover how things are
written.
The lack of this sugar is incompatible with the intent of the type printer
default policy, which is to print types as written, but to fall back and print
them fully qualified when they are desugared.
An ElaboratedTypeLoc without keyword / NNS uses no storage by itself, but still
requires pointer alignment due to pre-existing bug in the TypeLoc buffer
handling.
---
Troubleshooting list to deal with any breakage seen with this patch:
1) The most likely effect one would see by this patch is a change in how
a type is printed. The type printer will, by design and default,
print types as written. There are customization options there, but
not that many, and they mainly apply to how to print a type that we
somehow failed to track how it was written. This patch fixes a
problem where we failed to distinguish between a type
that was written without any elaborated-type qualifiers,
such as a 'struct'/'class' tags and name spacifiers such as 'std::',
and one that has been stripped of any 'metadata' that identifies such,
the so called canonical types.
Example:
```
namespace foo {
struct A {};
A a;
};
```
If one were to print the type of `foo::a`, prior to this patch, this
would result in `foo::A`. This is how the type printer would have,
by default, printed the canonical type of A as well.
As soon as you add any name qualifiers to A, the type printer would
suddenly start accurately printing the type as written. This patch
will make it print it accurately even when written without
qualifiers, so we will just print `A` for the initial example, as
the user did not really write that `foo::` namespace qualifier.
2) This patch could expose a bug in some AST matcher. Matching types
is harder to get right when there is sugar involved. For example,
if you want to match a type against being a pointer to some type A,
then you have to account for getting a type that is sugar for a
pointer to A, or being a pointer to sugar to A, or both! Usually
you would get the second part wrong, and this would work for a
very simple test where you don't use any name qualifiers, but
you would discover is broken when you do. The usual fix is to
either use the matcher which strips sugar, which is annoying
to use as for example if you match an N level pointer, you have
to put N+1 such matchers in there, beginning to end and between
all those levels. But in a lot of cases, if the property you want
to match is present in the canonical type, it's easier and faster
to just match on that... This goes with what is said in 1), if
you want to match against the name of a type, and you want
the name string to be something stable, perhaps matching on
the name of the canonical type is the better choice.
3) This patch could exposed a bug in how you get the source range of some
TypeLoc. For some reason, a lot of code is using getLocalSourceRange(),
which only looks at the given TypeLoc node. This patch introduces a new,
and more common TypeLoc node which contains no source locations on itself.
This is not an inovation here, and some other, more rare TypeLoc nodes could
also have this property, but if you use getLocalSourceRange on them, it's not
going to return any valid locations, because it doesn't have any. The right fix
here is to always use getSourceRange() or getBeginLoc/getEndLoc which will dive
into the inner TypeLoc to get the source range if it doesn't find it on the
top level one. You can use getLocalSourceRange if you are really into
micro-optimizations and you have some outside knowledge that the TypeLocs you are
dealing with will always include some source location.
4) Exposed a bug somewhere in the use of the normal clang type class API, where you
have some type, you want to see if that type is some particular kind, you try a
`dyn_cast` such as `dyn_cast<TypedefType>` and that fails because now you have an
ElaboratedType which has a TypeDefType inside of it, which is what you wanted to match.
Again, like 2), this would usually have been tested poorly with some simple tests with
no qualifications, and would have been broken had there been any other kind of type sugar,
be it an ElaboratedType or a TemplateSpecializationType or a SubstTemplateParmType.
The usual fix here is to use `getAs` instead of `dyn_cast`, which will look deeper
into the type. Or use `getAsAdjusted` when dealing with TypeLocs.
For some reason the API is inconsistent there and on TypeLocs getAs behaves like a dyn_cast.
5) It could be a bug in this patch perhaps.
Let me know if you need any help!
Signed-off-by: Matheus Izvekov <mizvekov@gmail.com>
Differential Revision: https://reviews.llvm.org/D112374
This reverts commit bdc6974f92 because it
breaks all the LLDB tests that import the std module.
import-std-module/array.TestArrayFromStdModule.py
import-std-module/deque-basic.TestDequeFromStdModule.py
import-std-module/deque-dbg-info-content.TestDbgInfoContentDequeFromStdModule.py
import-std-module/forward_list.TestForwardListFromStdModule.py
import-std-module/forward_list-dbg-info-content.TestDbgInfoContentForwardListFromStdModule.py
import-std-module/list.TestListFromStdModule.py
import-std-module/list-dbg-info-content.TestDbgInfoContentListFromStdModule.py
import-std-module/queue.TestQueueFromStdModule.py
import-std-module/stack.TestStackFromStdModule.py
import-std-module/vector.TestVectorFromStdModule.py
import-std-module/vector-bool.TestVectorBoolFromStdModule.py
import-std-module/vector-dbg-info-content.TestDbgInfoContentVectorFromStdModule.py
import-std-module/vector-of-vectors.TestVectorOfVectorsFromStdModule.py
https://green.lab.llvm.org/green/view/LLDB/job/lldb-cmake/45301/
Without this patch, clang will not wrap in an ElaboratedType node types written
without a keyword and nested name qualifier, which goes against the intent that
we should produce an AST which retains enough details to recover how things are
written.
The lack of this sugar is incompatible with the intent of the type printer
default policy, which is to print types as written, but to fall back and print
them fully qualified when they are desugared.
An ElaboratedTypeLoc without keyword / NNS uses no storage by itself, but still
requires pointer alignment due to pre-existing bug in the TypeLoc buffer
handling.
Signed-off-by: Matheus Izvekov <mizvekov@gmail.com>
Differential Revision: https://reviews.llvm.org/D112374
Based on feedback from @Aaron.Ballman.
Remove the unused static ID char (can re-add it later if needed).
Add test to cover some invalid HLSL vector instantations ensuring
that the appropriate error messages are generated.
In HLSL vectors are ext_vectors in all respects except that they
support a constructor style syntax for initializing vectors. This
change adds a translation of vector constructor arguments into
initializer lists.
This supports two oddities of HLSL syntax:
(1) HLSL vectors support constructor syntax
(2) HLSL vectors are expanded to constituate components in constructors
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D127802
Shader attribute is for shader library identify entry functions.
Here's an example,
[shader("pixel")]
float ps_main() : SV_Target {
return 1;
}
When compile this shader to library target like -E lib_6_3, compiler needs to know ps_main is an entry function for pixel shader. Shader attribute is to offer the information.
A new attribute HLSLShader is added to support shader attribute. It has an EnumArgument which included all possible shader stages.
Reviewed By: aaron.ballman, MaskRay
Differential Revision: https://reviews.llvm.org/D123907
HLSL does not support pointers or references. This change generates
errors in sema for generating pointer, and reference types as well as
common operators (address-of, dereference, arrow), which are used with
pointers and are unsupported in HLSL.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D123167
HLSL has a language feature called Semantics which get attached to
declarations like attributes and are used in a variety of ways.
One example of semantic use is here with the `SV_GroupIndex` semantic
which, when applied to an input for a compute shader is pre-populated
by the driver with a flattened thread index.
Differential Revision: https://reviews.llvm.org/D122699
# Conflicts:
# clang/include/clang/Basic/Attr.td
# clang/include/clang/Basic/AttrDocs.td
This adds diagnostics for conflicting attributes on the same
declarataion, conflicting attributes on a forward and final
declaration, and defines a more narrowly scoped HLSLEntry attribute
target.
Big shout out to @aaron.ballman for the great feedback and review on
this!
Updating the diagnostics as per the feedback on
https://reviews.llvm.org/D122627.
This change correctly handles missing argument lists, and changes the
subject for the `numthreads` attribute to be global functions.
I did not handle applying the attribute to template functions because
that currently fails parsing in a way that is consisetent with the
current DXC codebase (Microsoft attributes are not supported on
templates).
A future improvement to the diagnostic maybe warranted.
HLSL uses Microsoft-style attributes `[attr]`, which clang mostly
ignores. For HLSL we need to handle known Microsoft attributes, and to
maintain C/C++ as-is we ignore unknown attributes.
To utilize this new code path, this change adds the HLSL `numthreads`
attribute.
Reviewed By: rnk
Differential Revision: https://reviews.llvm.org/D122627