201 lines
6.6 KiB
Python
201 lines
6.6 KiB
Python
# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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import unittest
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import torch
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from common_testing import TestCaseMixin
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from pytorch3d.renderer import AbsorptionOnlyRaymarcher, EmissionAbsorptionRaymarcher
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class TestRaymarching(TestCaseMixin, unittest.TestCase):
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def setUp(self) -> None:
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torch.manual_seed(42)
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@staticmethod
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def _init_random_rays(
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n_rays=10, n_pts_per_ray=9, device="cuda", dtype=torch.float32
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):
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"""
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Generate a batch of ray points with features, densities, and z-coordinates
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such that their EmissionAbsorption renderring results in
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feature renders `features_gt`, depth renders `depths_gt`,
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and opacity renders `opacities_gt`.
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"""
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# generate trivial ray z-coordinates of sampled points coinciding with
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# each point's order along a ray.
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rays_z = torch.arange(n_pts_per_ray, dtype=dtype, device=device)[None].repeat(
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n_rays, 1
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)
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# generate ground truth depth values of the underlying surface.
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depths_gt = torch.randint(
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low=1, high=n_pts_per_ray + 2, size=(n_rays,)
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).type_as(rays_z)
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# compute ideal densities that are 0 before the surface and 1 after
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# the corresponding ground truth depth value
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rays_densities = (rays_z >= depths_gt[..., None]).type_as(rays_z)[..., None]
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opacities_gt = (depths_gt < n_pts_per_ray).type_as(rays_z)
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# generate random per-ray features
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rays_features = torch.rand(
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(n_rays, n_pts_per_ray, 3), device=rays_z.device, dtype=rays_z.dtype
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)
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# infer the expected feature render "features_gt"
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gt_surface = ((rays_z - depths_gt[..., None]).abs() <= 1e-4).type_as(rays_z)
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features_gt = (rays_features * gt_surface[..., None]).sum(dim=-2)
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return (
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rays_z,
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rays_densities,
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rays_features,
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depths_gt,
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features_gt,
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opacities_gt,
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)
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@staticmethod
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def raymarcher(
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raymarcher_type=EmissionAbsorptionRaymarcher, n_rays=10, n_pts_per_ray=10
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):
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(
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rays_z,
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rays_densities,
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rays_features,
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depths_gt,
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features_gt,
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opacities_gt,
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) = TestRaymarching._init_random_rays(
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n_rays=n_rays, n_pts_per_ray=n_pts_per_ray
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)
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raymarcher = raymarcher_type()
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def run_raymarcher():
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raymarcher(
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rays_densities=rays_densities,
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rays_features=rays_features,
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rays_z=rays_z,
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)
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torch.cuda.synchronize()
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return run_raymarcher
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def test_emission_absorption_inputs(self):
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"""
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Test the checks of validity of the inputs to `EmissionAbsorptionRaymarcher`.
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"""
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# init the EA raymarcher
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raymarcher_ea = EmissionAbsorptionRaymarcher()
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# bad ways of passing densities and features
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# [rays_densities, rays_features, rays_z]
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bad_inputs = [
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[torch.rand(10, 5, 4), None],
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[torch.Tensor(3)[0], torch.rand(10, 5, 4)],
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[1.0, torch.rand(10, 5, 4)],
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[torch.rand(10, 5, 4), 1.0],
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[torch.rand(10, 5, 4), None],
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[torch.rand(10, 5, 4), torch.rand(10, 5, 4)],
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[torch.rand(10, 5, 4), torch.rand(10, 5, 4, 3)],
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[torch.rand(10, 5, 4, 3), torch.rand(10, 5, 4, 3)],
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]
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for bad_input in bad_inputs:
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with self.assertRaises(ValueError):
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raymarcher_ea(*bad_input)
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def test_absorption_only_inputs(self):
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"""
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Test the checks of validity of the inputs to `AbsorptionOnlyRaymarcher`.
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"""
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# init the AO raymarcher
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raymarcher_ao = AbsorptionOnlyRaymarcher()
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# bad ways of passing densities and features
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# [rays_densities, rays_features, rays_z]
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bad_inputs = [[torch.Tensor(3)[0]]]
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for bad_input in bad_inputs:
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with self.assertRaises(ValueError):
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raymarcher_ao(*bad_input)
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def test_emission_absorption(self):
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"""
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Test the EA raymarching algorithm.
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"""
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(
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rays_z,
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rays_densities,
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rays_features,
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depths_gt,
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features_gt,
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opacities_gt,
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) = TestRaymarching._init_random_rays(
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n_rays=1000, n_pts_per_ray=9, device=None, dtype=torch.float32
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)
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# init the EA raymarcher
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raymarcher_ea = EmissionAbsorptionRaymarcher()
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# allow gradients for a differentiability check
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rays_densities.requires_grad = True
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rays_features.requires_grad = True
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# render the features first and check with gt
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data_render = raymarcher_ea(rays_densities, rays_features)
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features_render, opacities_render = data_render[..., :-1], data_render[..., -1]
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self.assertClose(opacities_render, opacities_gt)
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self.assertClose(
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features_render * opacities_render[..., None],
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features_gt * opacities_gt[..., None],
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)
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# get the depth map by rendering the ray z components and check with gt
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depths_render = raymarcher_ea(rays_densities, rays_z[..., None])[..., 0]
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self.assertClose(depths_render * opacities_render, depths_gt * opacities_gt)
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# check differentiability
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loss = features_render.mean()
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loss.backward()
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for field in (rays_densities, rays_features):
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self.assertTrue(torch.isfinite(field.grad.data).all())
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def test_absorption_only(self):
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"""
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Test the AO raymarching algorithm.
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"""
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(
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rays_z,
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rays_densities,
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rays_features,
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depths_gt,
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features_gt,
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opacities_gt,
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) = TestRaymarching._init_random_rays(
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n_rays=1000, n_pts_per_ray=9, device=None, dtype=torch.float32
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)
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# init the AO raymarcher
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raymarcher_ao = AbsorptionOnlyRaymarcher()
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# allow gradients for a differentiability check
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rays_densities.requires_grad = True
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# render opacities, check with gt and check that returned features are None
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opacities_render = raymarcher_ao(rays_densities)[..., 0]
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self.assertClose(opacities_render, opacities_gt)
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# check differentiability
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loss = opacities_render.mean()
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loss.backward()
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self.assertTrue(torch.isfinite(rays_densities.grad.data).all())
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