Fixes for RayBundle plotting
Summary: Fixes some issues with RayBundle plotting: - allows plotting raybundles on gpu - view -> reshape since we do not require contiguous raybundle tensors as input Reviewed By: bottler, shapovalov Differential Revision: D42665923 fbshipit-source-id: e9c6c7810428365dca4cb5ec80ef15ff28644163
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@ -3,3 +3,19 @@
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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import warnings
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try:
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from .plotly_vis import get_camera_wireframe, plot_batch_individually, plot_scene
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except ModuleNotFoundError as err:
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if "plotly" in str(err):
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warnings.warn(
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"Cannot import plotly-based visualization code."
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" Please install plotly to enable (pip install plotly)."
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)
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else:
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raise
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from .texture_vis import texturesuv_image_matplotlib, texturesuv_image_PIL
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@ -100,6 +100,7 @@ class Lighting(NamedTuple): # pragma: no cover
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vertexnormalsepsilon: float = 1e-12
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@torch.no_grad()
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def plot_scene(
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plots: Dict[str, Dict[str, Struct]],
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*,
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@ -407,6 +408,7 @@ def plot_scene(
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return fig
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@torch.no_grad()
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def plot_batch_individually(
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batched_structs: Union[
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List[Struct],
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@ -888,8 +890,12 @@ def _add_ray_bundle_trace(
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)
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# make the ray lines for plotly plotting
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nan_tensor = torch.Tensor([[float("NaN")] * 3])
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ray_lines = torch.empty(size=(1, 3))
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nan_tensor = torch.tensor(
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[[float("NaN")] * 3],
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device=ray_lines_endpoints.device,
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dtype=ray_lines_endpoints.dtype,
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)
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ray_lines = torch.empty(size=(1, 3), device=ray_lines_endpoints.device)
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for ray_line in ray_lines_endpoints:
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# We combine the ray lines into a single tensor to plot them in a
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# single trace. The NaNs are inserted between sets of ray lines
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@ -952,7 +958,7 @@ def _add_ray_bundle_trace(
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current_layout = fig["layout"][plot_scene]
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# update the bounds of the axes for the current trace
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all_ray_points = ray_bundle_to_ray_points(ray_bundle).view(-1, 3)
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all_ray_points = ray_bundle_to_ray_points(ray_bundle).reshape(-1, 3)
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ray_points_center = all_ray_points.mean(dim=0)
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max_expand = (all_ray_points.max(0)[0] - all_ray_points.min(0)[0]).max().item()
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_update_axes_bounds(ray_points_center, float(max_expand), current_layout)
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@ -1002,6 +1008,7 @@ def _update_axes_bounds(
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max_expand: the maximum spread in any dimension of the trace's vertices.
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current_layout: the plotly figure layout scene corresponding to the referenced trace.
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"""
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verts_center = verts_center.detach().cpu()
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verts_min = verts_center - max_expand
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verts_max = verts_center + max_expand
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bounds = torch.t(torch.stack((verts_min, verts_max)))
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@ -0,0 +1,74 @@
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# Copyright (c) Meta Platforms, Inc. and affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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import unittest
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import torch
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from pytorch3d.renderer import HeterogeneousRayBundle, PerspectiveCameras, RayBundle
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from pytorch3d.structures import Meshes, Pointclouds
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from pytorch3d.transforms import random_rotations
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# Some of these imports are only needed for testing code coverage
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from pytorch3d.vis import ( # noqa: F401
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get_camera_wireframe, # noqa: F401
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plot_batch_individually, # noqa: F401
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plot_scene,
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texturesuv_image_PIL, # noqa: F401
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)
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class TestPlotlyVis(unittest.TestCase):
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def test_plot_scene(
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self,
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B: int = 3,
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n_rays: int = 128,
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n_pts_per_ray: int = 32,
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n_verts: int = 32,
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n_edges: int = 64,
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n_pts: int = 256,
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):
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"""
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Tests plotting of all supported structures using plot_scene.
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"""
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for device in ["cpu", "cuda:0"]:
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plot_scene(
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{
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"scene": {
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"ray_bundle": RayBundle(
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origins=torch.randn(B, n_rays, 3, device=device),
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xys=torch.randn(B, n_rays, 2, device=device),
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directions=torch.randn(B, n_rays, 3, device=device),
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lengths=torch.randn(
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B, n_rays, n_pts_per_ray, device=device
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),
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),
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"heterogeneous_ray_bundle": HeterogeneousRayBundle(
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origins=torch.randn(B * n_rays, 3, device=device),
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xys=torch.randn(B * n_rays, 2, device=device),
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directions=torch.randn(B * n_rays, 3, device=device),
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lengths=torch.randn(
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B * n_rays, n_pts_per_ray, device=device
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),
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camera_ids=torch.randint(
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low=0, high=B, size=(B * n_rays,), device=device
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),
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),
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"camera": PerspectiveCameras(
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R=random_rotations(B, device=device),
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T=torch.randn(B, 3, device=device),
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),
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"mesh": Meshes(
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verts=torch.randn(B, n_verts, 3, device=device),
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faces=torch.randint(
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low=0, high=n_verts, size=(B, n_edges, 3), device=device
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),
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),
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"point_clouds": Pointclouds(
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points=torch.randn(B, n_pts, 3, device=device),
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),
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}
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}
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)
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