289 lines
9.5 KiB
Swift
289 lines
9.5 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the SwiftNIO open source project
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//
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// Copyright (c) 2017-2018 Apple Inc. and the SwiftNIO project authors
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// Licensed under Apache License v2.0
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//
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// See LICENSE.txt for license information
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// See CONTRIBUTORS.txt for the list of SwiftNIO project authors
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//
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// SPDX-License-Identifier: Apache-2.0
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//
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//===----------------------------------------------------------------------===//
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#if os(macOS) || os(iOS) || os(watchOS) || os(tvOS)
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import Darwin
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#elseif os(Windows)
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import ucrt
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import WinSDK
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#else
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import Glibc
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#endif
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/// A threading lock based on `libpthread` instead of `libdispatch`.
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///
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/// This object provides a lock on top of a single `pthread_mutex_t`. This kind
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/// of lock is safe to use with `libpthread`-based threading models, such as the
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/// one used by NIO. On Windows, the lock is based on the substantially similar
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/// `SRWLOCK` type.
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public final class Lock {
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#if os(Windows)
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fileprivate let mutex: UnsafeMutablePointer<SRWLOCK> =
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UnsafeMutablePointer.allocate(capacity: 1)
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#else
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fileprivate let mutex: UnsafeMutablePointer<pthread_mutex_t> =
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UnsafeMutablePointer.allocate(capacity: 1)
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#endif
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/// Create a new lock.
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public init() {
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#if os(Windows)
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InitializeSRWLock(self.mutex)
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#else
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var attr = pthread_mutexattr_t()
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pthread_mutexattr_init(&attr)
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debugOnly {
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pthread_mutexattr_settype(&attr, .init(PTHREAD_MUTEX_ERRORCHECK))
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}
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let err = pthread_mutex_init(self.mutex, &attr)
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precondition(err == 0, "\(#function) failed in pthread_mutex with error \(err)")
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#endif
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}
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deinit {
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#if os(Windows)
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// SRWLOCK does not need to be free'd
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#else
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let err = pthread_mutex_destroy(self.mutex)
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precondition(err == 0, "\(#function) failed in pthread_mutex with error \(err)")
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#endif
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mutex.deallocate()
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}
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/// Acquire the lock.
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///
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/// Whenever possible, consider using `withLock` instead of this method and
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/// `unlock`, to simplify lock handling.
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public func lock() {
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#if os(Windows)
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AcquireSRWLockExclusive(self.mutex)
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#else
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let err = pthread_mutex_lock(self.mutex)
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precondition(err == 0, "\(#function) failed in pthread_mutex with error \(err)")
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#endif
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}
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/// Release the lock.
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///
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/// Whenever possible, consider using `withLock` instead of this method and
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/// `lock`, to simplify lock handling.
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public func unlock() {
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#if os(Windows)
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ReleaseSRWLockExclusive(self.mutex)
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#else
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let err = pthread_mutex_unlock(self.mutex)
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precondition(err == 0, "\(#function) failed in pthread_mutex with error \(err)")
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#endif
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}
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}
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extension Lock {
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/// Acquire the lock for the duration of the given block.
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///
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/// This convenience method should be preferred to `lock` and `unlock` in
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/// most situations, as it ensures that the lock will be released regardless
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/// of how `body` exits.
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///
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/// - Parameter body: The block to execute while holding the lock.
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/// - Returns: The value returned by the block.
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@inlinable
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public func withLock<T>(_ body: () throws -> T) rethrows -> T {
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self.lock()
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defer {
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self.unlock()
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}
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return try body()
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}
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// specialise Void return (for performance)
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@inlinable
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public func withLockVoid(_ body: () throws -> Void) rethrows -> Void {
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try self.withLock(body)
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}
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}
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/// A `Lock` with a built-in state variable.
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///
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/// This class provides a convenience addition to `Lock`: it provides the ability to wait
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/// until the state variable is set to a specific value to acquire the lock.
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public final class ConditionLock<T: Equatable> {
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private var _value: T
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private let mutex: Lock
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#if os(Windows)
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private let cond: UnsafeMutablePointer<CONDITION_VARIABLE> =
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UnsafeMutablePointer.allocate(capacity: 1)
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#else
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private let cond: UnsafeMutablePointer<pthread_cond_t> =
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UnsafeMutablePointer.allocate(capacity: 1)
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#endif
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/// Create the lock, and initialize the state variable to `value`.
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///
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/// - Parameter value: The initial value to give the state variable.
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public init(value: T) {
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self._value = value
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self.mutex = Lock()
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#if os(Windows)
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InitializeConditionVariable(self.cond)
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#else
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let err = pthread_cond_init(self.cond, nil)
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precondition(err == 0, "\(#function) failed in pthread_cond with error \(err)")
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#endif
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}
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deinit {
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#if os(Windows)
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// condition variables do not need to be explicitly destroyed
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#else
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let err = pthread_cond_destroy(self.cond)
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precondition(err == 0, "\(#function) failed in pthread_cond with error \(err)")
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#endif
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self.cond.deallocate()
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}
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/// Acquire the lock, regardless of the value of the state variable.
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public func lock() {
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self.mutex.lock()
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}
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/// Release the lock, regardless of the value of the state variable.
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public func unlock() {
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self.mutex.unlock()
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}
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/// The value of the state variable.
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///
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/// Obtaining the value of the state variable requires acquiring the lock.
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/// This means that it is not safe to access this property while holding the
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/// lock: it is only safe to use it when not holding it.
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public var value: T {
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self.lock()
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defer {
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self.unlock()
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}
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return self._value
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}
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/// Acquire the lock when the state variable is equal to `wantedValue`.
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///
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/// - Parameter wantedValue: The value to wait for the state variable
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/// to have before acquiring the lock.
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public func lock(whenValue wantedValue: T) {
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self.lock()
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while true {
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if self._value == wantedValue {
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break
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}
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#if os(Windows)
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let result = SleepConditionVariableSRW(self.cond, self.mutex.mutex, INFINITE, 0)
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precondition(result, "\(#function) failed in SleepConditionVariableSRW with error \(GetLastError())")
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#else
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let err = pthread_cond_wait(self.cond, self.mutex.mutex)
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precondition(err == 0, "\(#function) failed in pthread_cond with error \(err)")
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#endif
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}
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}
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/// Acquire the lock when the state variable is equal to `wantedValue`,
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/// waiting no more than `timeoutSeconds` seconds.
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///
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/// - Parameter wantedValue: The value to wait for the state variable
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/// to have before acquiring the lock.
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/// - Parameter timeoutSeconds: The number of seconds to wait to acquire
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/// the lock before giving up.
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/// - Returns: `true` if the lock was acquired, `false` if the wait timed out.
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public func lock(whenValue wantedValue: T, timeoutSeconds: Double) -> Bool {
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precondition(timeoutSeconds >= 0)
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#if os(Windows)
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var dwMilliseconds: DWORD = DWORD(timeoutSeconds * 1000)
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self.lock()
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while true {
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if self._value == wantedValue {
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return true
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}
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let dwWaitStart = timeGetTime()
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if !SleepConditionVariableSRW(self.cond, self.mutex.mutex,
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dwMilliseconds, 0) {
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let dwError = GetLastError()
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if (dwError == ERROR_TIMEOUT) {
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self.unlock()
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return false
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}
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fatalError("SleepConditionVariableSRW: \(dwError)")
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}
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// NOTE: this may be a spurious wakeup, adjust the timeout accordingly
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dwMilliseconds = dwMilliseconds - (timeGetTime() - dwWaitStart)
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}
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#else
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let nsecPerSec: Int64 = 1000000000
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self.lock()
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/* the timeout as a (seconds, nano seconds) pair */
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let timeoutNS = Int64(timeoutSeconds * Double(nsecPerSec))
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var curTime = timeval()
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gettimeofday(&curTime, nil)
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let allNSecs: Int64 = timeoutNS + Int64(curTime.tv_usec) * 1000
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var timeoutAbs = timespec(tv_sec: curTime.tv_sec + Int((allNSecs / nsecPerSec)),
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tv_nsec: Int(allNSecs % nsecPerSec))
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assert(timeoutAbs.tv_nsec >= 0 && timeoutAbs.tv_nsec < Int(nsecPerSec))
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assert(timeoutAbs.tv_sec >= curTime.tv_sec)
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while true {
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if self._value == wantedValue {
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return true
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}
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switch pthread_cond_timedwait(self.cond, self.mutex.mutex, &timeoutAbs) {
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case 0:
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continue
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case ETIMEDOUT:
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self.unlock()
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return false
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case let e:
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fatalError("caught error \(e) when calling pthread_cond_timedwait")
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}
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}
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#endif
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}
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/// Release the lock, setting the state variable to `newValue`.
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///
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/// - Parameter newValue: The value to give to the state variable when we
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/// release the lock.
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public func unlock(withValue newValue: T) {
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self._value = newValue
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self.unlock()
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#if os(Windows)
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WakeAllConditionVariable(self.cond)
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#else
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let err = pthread_cond_broadcast(self.cond)
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precondition(err == 0, "\(#function) failed in pthread_cond with error \(err)")
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#endif
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}
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}
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/// A utility function that runs the body code only in debug builds, without
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/// emitting compiler warnings.
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///
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/// This is currently the only way to do this in Swift: see
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/// https://forums.swift.org/t/support-debug-only-code/11037 for a discussion.
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@inlinable
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internal func debugOnly(_ body: () -> Void) {
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assert({ body(); return true }())
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}
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