142 lines
6.8 KiB
Swift
142 lines
6.8 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the SwiftNIO open source project
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//
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// Copyright (c) 2017-2018 Apple Inc. and the SwiftNIO project authors
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// Licensed under Apache License v2.0
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//
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// See LICENSE.txt for license information
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// See CONTRIBUTORS.txt for the list of SwiftNIO project authors
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//
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// SPDX-License-Identifier: Apache-2.0
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//
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//===----------------------------------------------------------------------===//
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/// This protocol defines an object, most commonly a `Channel`, that supports
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/// setting and getting socket options (via `setsockopt`/`getsockopt` or similar).
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/// It provides a strongly typed API that makes working with larger, less-common
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/// socket options easier than the `ChannelOption` API allows.
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///
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/// The API is divided into two portions. For socket options that NIO has prior
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/// knowledge about, the API has strongly and safely typed APIs that only allow
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/// users to use the exact correct type for the socket option. This will ensure
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/// that the API is safe to use, and these are encouraged where possible.
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///
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/// These safe APIs are built on top of an "unsafe" API that is also exposed to
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/// users as part of this protocol. The "unsafe" API is unsafe in the same way
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/// that `UnsafePointer` is: incorrect use of the API allows all kinds of
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/// memory-unsafe behaviour. This API is necessary for socket options that NIO
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/// does not have prior knowledge of, but wherever possible users are discouraged
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/// from using it.
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///
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/// ### Relationship to SocketOption
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///
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/// All `Channel` objects that implement this protocol should also support the
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/// `SocketOption` `ChannelOption` for simple socket options (those with C `int`
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/// values). These are the most common socket option types, and so this `ChannelOption`
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/// represents a convenient shorthand for using this protocol where the type allows,
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/// as well as avoiding the need to cast to this protocol.
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///
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/// - note: Like the `Channel` protocol, all methods in this protocol are
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/// thread-safe.
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public protocol SocketOptionProvider {
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/// The `EventLoop` which is used by this `SocketOptionProvider` for execution.
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var eventLoop: EventLoop { get }
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/// Set a socket option for a given level and name to the specified value.
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///
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/// This function is not memory-safe: if you set the generic type parameter incorrectly,
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/// this function will still execute, and this can cause you to incorrectly interpret memory
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/// and thereby read uninitialized or invalid memory. If at all possible, please use one of
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/// the safe functions defined by this protocol.
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///
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/// - parameters:
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/// - level: The socket option level, e.g. `SOL_SOCKET` or `IPPROTO_IP`.
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/// - name: The name of the socket option, e.g. `SO_REUSEADDR`.
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/// - value: The value to set the socket option to.
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/// - returns: An `EventLoopFuture` that fires when the option has been set,
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/// or if an error has occurred.
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func unsafeSetSocketOption<Value>(level: SocketOptionLevel, name: SocketOptionName, value: Value) -> EventLoopFuture<Void>
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/// Obtain the value of the socket option for the given level and name.
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///
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/// This function is not memory-safe: if you set the generic type parameter incorrectly,
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/// this function will still execute, and this can cause you to incorrectly interpret memory
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/// and thereby read uninitialized or invalid memory. If at all possible, please use one of
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/// the safe functions defined by this protocol.
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///
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/// - parameters:
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/// - level: The socket option level, e.g. `SOL_SOCKET` or `IPPROTO_IP`.
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/// - name: The name of the socket option, e.g. `SO_REUSEADDR`.
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/// - returns: An `EventLoopFuture` containing the value of the socket option, or
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/// any error that occurred while retrieving the socket option.
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func unsafeGetSocketOption<Value>(level: SocketOptionLevel, name: SocketOptionName) -> EventLoopFuture<Value>
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}
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// MARK:- Safe helper methods.
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// Hello code reader! All the methods in this extension are "safe" wrapper methods that define the correct
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// types for `setSocketOption` and `getSocketOption` and call those methods on behalf of the user. These
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// wrapper methods are memory safe. All of these methods are basically identical, and have been copy-pasted
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// around. As a result, if you change one, you should probably change them all.
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//
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// You are welcome to add more helper methods here, but each helper method you add must be tested.
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public extension SocketOptionProvider {
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/// Sets the socket option SO_LINGER to `value`.
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///
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/// - parameters:
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/// - value: The value to set SO_LINGER to.
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/// - returns: An `EventLoopFuture` that fires when the option has been set,
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/// or if an error has occurred.
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public func setSoLinger(_ value: linger) -> EventLoopFuture<Void> {
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return self.unsafeSetSocketOption(level: SocketOptionLevel(SOL_SOCKET), name: SO_LINGER, value: value)
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}
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/// Gets the value of the socket option SO_LINGER.
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///
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/// - returns: An `EventLoopFuture` containing the value of the socket option, or
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/// any error that occurred while retrieving the socket option.
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public func getSoLinger() -> EventLoopFuture<linger> {
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return self.unsafeGetSocketOption(level: SocketOptionLevel(SOL_SOCKET), name: SO_LINGER)
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}
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}
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extension BaseSocketChannel: SocketOptionProvider {
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public func unsafeSetSocketOption<Value>(level: SocketOptionLevel, name: SocketOptionName, value: Value) -> EventLoopFuture<Void> {
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if eventLoop.inEventLoop {
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let promise: EventLoopPromise<Void> = eventLoop.newPromise()
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executeAndComplete(promise) {
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try setSocketOption0(level: level, name: name, value: value)
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}
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return promise.futureResult
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} else {
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return eventLoop.submit {
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try self.setSocketOption0(level: level, name: name, value: value)
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}
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}
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}
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public func unsafeGetSocketOption<Value>(level: SocketOptionLevel, name: SocketOptionName) -> EventLoopFuture<Value> {
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if eventLoop.inEventLoop {
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let promise: EventLoopPromise<Value> = eventLoop.newPromise()
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executeAndComplete(promise) {
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try getSocketOption0(level: level, name: name)
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}
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return promise.futureResult
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} else {
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return eventLoop.submit {
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try self.getSocketOption0(level: level, name: name)
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}
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}
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}
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func setSocketOption0<Value>(level: SocketOptionLevel, name: SocketOptionName, value: Value) throws {
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try self.socket.setOption(level: Int32(level), name: name, value: value)
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}
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func getSocketOption0<Value>(level: SocketOptionLevel, name: SocketOptionName) throws -> Value {
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return try self.socket.getOption(level: Int32(level), name: name)
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}
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}
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