swift-nio/Sources/NIOEchoClient/main.swift

106 lines
3.5 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftNIO open source project
//
// Copyright (c) 2017-2018 Apple Inc. and the SwiftNIO project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftNIO project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import NIO
print("Please enter line to send to the server")
let line = readLine(strippingNewline: true)!
private final class EchoHandler: ChannelInboundHandler {
public typealias InboundIn = ByteBuffer
public typealias OutboundOut = ByteBuffer
private var numBytes = 0
public func channelRead(ctx: ChannelHandlerContext, data: NIOAny) {
numBytes -= self.unwrapInboundIn(data).readableBytes
assert(numBytes >= 0)
if numBytes == 0 {
print("Received the line back from the server, closing channel")
ctx.close(promise: nil)
}
}
public func errorCaught(ctx: ChannelHandlerContext, error: Error) {
print("error: ", error)
// As we are not really interested getting notified on success or failure we just pass nil as promise to
// reduce allocations.
ctx.close(promise: nil)
}
public func channelActive(ctx: ChannelHandlerContext) {
print("Client connected to \(ctx.remoteAddress!)")
// We are connected its time to send the message to the server to initialize the ping-pong sequence.
var buffer = ctx.channel.allocator.buffer(capacity: line.utf8.count)
buffer.write(string: line)
self.numBytes = buffer.readableBytes
ctx.writeAndFlush(self.wrapOutboundOut(buffer), promise: nil)
}
}
let group = MultiThreadedEventLoopGroup(numThreads: 1)
let bootstrap = ClientBootstrap(group: group)
// Enable SO_REUSEADDR.
.channelOption(ChannelOptions.socket(SocketOptionLevel(SOL_SOCKET), SO_REUSEADDR), value: 1)
.channelInitializer { channel in
channel.pipeline.add(handler: EchoHandler())
}
defer {
try! group.syncShutdownGracefully()
}
// First argument is the program path
let arguments = CommandLine.arguments
let arg1 = arguments.dropFirst().first
let arg2 = arguments.dropFirst().dropFirst().first
let defaultHost = "::1"
let defaultPort: Int = 9999
enum ConnectTo {
case ip(host: String, port: Int)
case unixDomainSocket(path: String)
}
let connectTarget: ConnectTo
switch (arg1, arg1.flatMap { Int($0) }, arg2.flatMap { Int($0) }) {
case (.some(let h), _ , .some(let p)):
/* we got two arguments, let's interpret that as host and port */
connectTarget = .ip(host: h, port: p)
case (.some(let portString), .none, _):
/* couldn't parse as number, expecting unix domain socket path */
connectTarget = .unixDomainSocket(path: portString)
case (_, .some(let p), _):
/* only one argument --> port */
connectTarget = .ip(host: defaultHost, port: p)
default:
connectTarget = .ip(host: defaultHost, port: defaultPort)
}
let channel = try { () -> Channel in
switch connectTarget {
case .ip(let host, let port):
return try bootstrap.connect(host: host, port: port).wait()
case .unixDomainSocket(let path):
return try bootstrap.connect(unixDomainSocketPath: path).wait()
}
}()
// Will be closed after we echo-ed back to the server.
try channel.closeFuture.wait()
print("Client closed")