ios-horizontalmenu/Sources/AppearanceController.swift

160 lines
5.3 KiB
Swift

//
// AppearanceController.swift
// TPGHorizontalMenu
//
// Created by Horatiu Potra on 09/03/2017.
// Copyright © 2017 3Pillar Global. All rights reserved.
//
import UIKit
/// An object which is responsible with appereance control of menu items.
class AppearanceController {
private enum Layout {
case scroll(offset: CGPoint)
case none
}
unowned let menuViewController: HorizontalMenuViewController
private (set) var geometryHolder: GeometryHolder
private var layout: Layout = .none
private var previousTransition: ScrollTransition?
private static let defaultAppearanceAnimation = Animation(duration: 0.3)
init(menuViewController: HorizontalMenuViewController, geometryHolder: GeometryHolder) {
self.menuViewController = menuViewController
self.geometryHolder = geometryHolder
}
func updateItemsScrollView(using transition: ScrollTransition, animated: Bool = false) {
updateLayout(using: transition)
let layout = appearanceLayout(for: transition.toIndex, and: transition.progress)
perform(layout: layout, animated: animated)
resetLayout(using: transition)
}
// MARK: Private functionality
private func isValid(_ transition: ScrollTransition) -> Bool {
return menuViewController.isValid(index: transition.toIndex)
}
private func appearanceLayout(for index: Int, and progress: CGFloat) -> Layout {
guard menuViewController.items.isValid(index: index) else { return .none }
let item = menuViewController.items[index]
let spacing = offsetSpacing(for: index)
let itemsScrollView = menuViewController.itemsScrollView
var minX = menuViewController.itemsContainerView.convert(CGPoint(x: item.view.frame.minX, y: 0),
to: itemsScrollView).x
minX -= spacing
var maxX = menuViewController.itemsContainerView.convert(CGPoint(x: item.view.frame.maxX, y: 0),
to: itemsScrollView).x
maxX += spacing
var nextX: CGFloat = itemsScrollView.contentOffset.x
let visibleRect = itemsScrollView.visibleRect
if visibleRect.minX > minX {
nextX = minX
} else if visibleRect.maxX < maxX {
nextX = maxX - itemsScrollView.bounds.width
}
if nextX != itemsScrollView.contentOffset.x {
let segment = Segment<CGFloat>(first: xOffset(for: layout), second: nextX)
let x = segment.pointProgress(with: progress)
return .scroll(offset: CGPoint(x: x, y: 0.0))
}
return .none
}
private func perform(layout: Layout, animated: Bool = false) {
switch layout {
case .scroll(let offset):
update(offset: offset, animated: animated)
default:
break
}
}
private func update(offset: CGPoint, animated: Bool) {
let itemsScrollView = menuViewController.itemsScrollView
let change = {
if itemsScrollView.contentOffset.x != offset.x {
itemsScrollView.contentOffset.x = offset.x
}
}
if animated {
let delegateAnimation = menuViewController.delegate?.horizontalMenuViewControllerAnimationForEdgeAppearance?(horizontalMenuViewController: menuViewController)
let animation = delegateAnimation ?? AppearanceController.defaultAppearanceAnimation
animation.addAnimation(change)
animation.animate()
} else {
change()
}
}
private func updateLayout(using transition: ScrollTransition) {
let layoutUpdate = { [unowned self] in
self.layout = .scroll(offset: self.menuViewController.itemsScrollView.contentOffset)
}
switch previousTransition {
case nil:
layoutUpdate()
case let oldTransition where oldTransition != transition:
layoutUpdate()
default:
break
}
previousTransition = transition
}
private func resetLayout(using transition: ScrollTransition) {
let reset = { [unowned self] in
self.layout = .none
self.previousTransition = nil
}
if !isValid(transition) {
reset()
let layout = appearanceLayout(for: transition.fromIndex, and: 1.0)
perform(layout: layout, animated: true)
} else if transition.progress == 1.0 {
reset()
}
}
private func offsetSpacing(for index: Int) -> CGFloat {
guard index >= 0 && index < menuViewController.numberOfElements else { return 0.0 }
switch index {
case 0:
return geometryHolder.menuGeometry.itemsInset.left
case menuViewController.items.count - 1:
return geometryHolder.menuGeometry.itemsInset.right
default:
return geometryHolder.menuGeometry.itemSpacing
}
}
private func xOffset(for layout: Layout) -> CGFloat {
switch layout {
case .scroll(let offset):
return offset.x
default:
return 0.0
}
}
}