mirror of https://github.com/microsoft/clang.git
291 lines
10 KiB
C++
291 lines
10 KiB
C++
//===--- FileManager.h - File System Probing and Caching --------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// \brief Defines the clang::FileManager interface and associated types.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_BASIC_FILEMANAGER_H
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#define LLVM_CLANG_BASIC_FILEMANAGER_H
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#include "clang/Basic/FileSystemOptions.h"
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#include "clang/Basic/LLVM.h"
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#include "clang/Basic/VirtualFileSystem.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/IntrusiveRefCntPtr.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/Support/Allocator.h"
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#include <memory>
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#include <map>
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namespace llvm {
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class MemoryBuffer;
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}
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namespace clang {
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class FileManager;
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class FileSystemStatCache;
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/// \brief Cached information about one directory (either on disk or in
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/// the virtual file system).
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class DirectoryEntry {
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const char *Name; // Name of the directory.
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friend class FileManager;
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public:
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DirectoryEntry() : Name(nullptr) {}
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const char *getName() const { return Name; }
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};
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/// \brief Cached information about one file (either on disk
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/// or in the virtual file system).
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///
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/// If the 'File' member is valid, then this FileEntry has an open file
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/// descriptor for the file.
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class FileEntry {
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const char *Name; // Name of the file.
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off_t Size; // File size in bytes.
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time_t ModTime; // Modification time of file.
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const DirectoryEntry *Dir; // Directory file lives in.
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unsigned UID; // A unique (small) ID for the file.
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llvm::sys::fs::UniqueID UniqueID;
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bool IsNamedPipe;
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bool InPCH;
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bool IsValid; // Is this \c FileEntry initialized and valid?
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/// \brief The open file, if it is owned by the \p FileEntry.
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mutable std::unique_ptr<vfs::File> File;
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friend class FileManager;
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void operator=(const FileEntry &) = delete;
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public:
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FileEntry()
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: UniqueID(0, 0), IsNamedPipe(false), InPCH(false), IsValid(false)
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{}
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// FIXME: this is here to allow putting FileEntry in std::map. Once we have
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// emplace, we shouldn't need a copy constructor anymore.
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/// Intentionally does not copy fields that are not set in an uninitialized
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/// \c FileEntry.
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FileEntry(const FileEntry &FE) : UniqueID(FE.UniqueID),
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IsNamedPipe(FE.IsNamedPipe), InPCH(FE.InPCH), IsValid(FE.IsValid) {
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assert(!isValid() && "Cannot copy an initialized FileEntry");
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}
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const char *getName() const { return Name; }
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bool isValid() const { return IsValid; }
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off_t getSize() const { return Size; }
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unsigned getUID() const { return UID; }
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const llvm::sys::fs::UniqueID &getUniqueID() const { return UniqueID; }
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bool isInPCH() const { return InPCH; }
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time_t getModificationTime() const { return ModTime; }
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/// \brief Return the directory the file lives in.
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const DirectoryEntry *getDir() const { return Dir; }
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bool operator<(const FileEntry &RHS) const { return UniqueID < RHS.UniqueID; }
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/// \brief Check whether the file is a named pipe (and thus can't be opened by
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/// the native FileManager methods).
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bool isNamedPipe() const { return IsNamedPipe; }
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void closeFile() const {
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File.reset(); // rely on destructor to close File
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}
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};
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struct FileData;
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/// \brief Implements support for file system lookup, file system caching,
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/// and directory search management.
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///
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/// This also handles more advanced properties, such as uniquing files based
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/// on "inode", so that a file with two names (e.g. symlinked) will be treated
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/// as a single file.
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///
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class FileManager : public RefCountedBase<FileManager> {
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IntrusiveRefCntPtr<vfs::FileSystem> FS;
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FileSystemOptions FileSystemOpts;
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/// \brief Cache for existing real directories.
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std::map<llvm::sys::fs::UniqueID, DirectoryEntry> UniqueRealDirs;
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/// \brief Cache for existing real files.
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std::map<llvm::sys::fs::UniqueID, FileEntry> UniqueRealFiles;
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/// \brief The virtual directories that we have allocated.
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///
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/// For each virtual file (e.g. foo/bar/baz.cpp), we add all of its parent
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/// directories (foo/ and foo/bar/) here.
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SmallVector<DirectoryEntry*, 4> VirtualDirectoryEntries;
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/// \brief The virtual files that we have allocated.
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SmallVector<FileEntry*, 4> VirtualFileEntries;
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/// \brief A cache that maps paths to directory entries (either real or
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/// virtual) we have looked up
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///
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/// The actual Entries for real directories/files are
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/// owned by UniqueRealDirs/UniqueRealFiles above, while the Entries
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/// for virtual directories/files are owned by
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/// VirtualDirectoryEntries/VirtualFileEntries above.
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///
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llvm::StringMap<DirectoryEntry*, llvm::BumpPtrAllocator> SeenDirEntries;
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/// \brief A cache that maps paths to file entries (either real or
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/// virtual) we have looked up.
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///
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/// \see SeenDirEntries
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llvm::StringMap<FileEntry*, llvm::BumpPtrAllocator> SeenFileEntries;
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/// \brief The canonical names of directories.
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llvm::DenseMap<const DirectoryEntry *, llvm::StringRef> CanonicalDirNames;
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/// \brief Storage for canonical names that we have computed.
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llvm::BumpPtrAllocator CanonicalNameStorage;
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/// \brief Each FileEntry we create is assigned a unique ID #.
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///
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unsigned NextFileUID;
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// Statistics.
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unsigned NumDirLookups, NumFileLookups;
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unsigned NumDirCacheMisses, NumFileCacheMisses;
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// Caching.
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std::unique_ptr<FileSystemStatCache> StatCache;
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bool getStatValue(const char *Path, FileData &Data, bool isFile,
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std::unique_ptr<vfs::File> *F);
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/// Add all ancestors of the given path (pointing to either a file
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/// or a directory) as virtual directories.
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void addAncestorsAsVirtualDirs(StringRef Path);
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public:
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FileManager(const FileSystemOptions &FileSystemOpts,
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IntrusiveRefCntPtr<vfs::FileSystem> FS = nullptr);
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~FileManager();
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/// \brief Installs the provided FileSystemStatCache object within
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/// the FileManager.
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///
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/// Ownership of this object is transferred to the FileManager.
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///
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/// \param statCache the new stat cache to install. Ownership of this
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/// object is transferred to the FileManager.
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///
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/// \param AtBeginning whether this new stat cache must be installed at the
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/// beginning of the chain of stat caches. Otherwise, it will be added to
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/// the end of the chain.
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void addStatCache(std::unique_ptr<FileSystemStatCache> statCache,
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bool AtBeginning = false);
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/// \brief Removes the specified FileSystemStatCache object from the manager.
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void removeStatCache(FileSystemStatCache *statCache);
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/// \brief Removes all FileSystemStatCache objects from the manager.
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void clearStatCaches();
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/// \brief Lookup, cache, and verify the specified directory (real or
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/// virtual).
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///
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/// This returns NULL if the directory doesn't exist.
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///
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/// \param CacheFailure If true and the file does not exist, we'll cache
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/// the failure to find this file.
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const DirectoryEntry *getDirectory(StringRef DirName,
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bool CacheFailure = true);
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/// \brief Lookup, cache, and verify the specified file (real or
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/// virtual).
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///
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/// This returns NULL if the file doesn't exist.
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///
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/// \param OpenFile if true and the file exists, it will be opened.
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///
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/// \param CacheFailure If true and the file does not exist, we'll cache
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/// the failure to find this file.
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const FileEntry *getFile(StringRef Filename, bool OpenFile = false,
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bool CacheFailure = true);
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/// \brief Returns the current file system options
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const FileSystemOptions &getFileSystemOptions() { return FileSystemOpts; }
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IntrusiveRefCntPtr<vfs::FileSystem> getVirtualFileSystem() const {
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return FS;
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}
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/// \brief Retrieve a file entry for a "virtual" file that acts as
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/// if there were a file with the given name on disk.
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///
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/// The file itself is not accessed.
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const FileEntry *getVirtualFile(StringRef Filename, off_t Size,
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time_t ModificationTime);
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/// \brief Open the specified file as a MemoryBuffer, returning a new
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/// MemoryBuffer if successful, otherwise returning null.
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llvm::ErrorOr<std::unique_ptr<llvm::MemoryBuffer>>
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getBufferForFile(const FileEntry *Entry, bool isVolatile = false,
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bool ShouldCloseOpenFile = true);
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llvm::ErrorOr<std::unique_ptr<llvm::MemoryBuffer>>
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getBufferForFile(StringRef Filename);
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/// \brief Get the 'stat' information for the given \p Path.
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///
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/// If the path is relative, it will be resolved against the WorkingDir of the
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/// FileManager's FileSystemOptions.
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///
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/// \returns false on success, true on error.
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bool getNoncachedStatValue(StringRef Path,
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vfs::Status &Result);
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/// \brief Remove the real file \p Entry from the cache.
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void invalidateCache(const FileEntry *Entry);
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/// \brief If path is not absolute and FileSystemOptions set the working
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/// directory, the path is modified to be relative to the given
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/// working directory.
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/// \returns true if \c path changed.
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bool FixupRelativePath(SmallVectorImpl<char> &path) const;
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/// Makes \c Path absolute taking into account FileSystemOptions and the
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/// working directory option.
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/// \returns true if \c Path changed to absolute.
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bool makeAbsolutePath(SmallVectorImpl<char> &Path) const;
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/// \brief Produce an array mapping from the unique IDs assigned to each
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/// file to the corresponding FileEntry pointer.
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void GetUniqueIDMapping(
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SmallVectorImpl<const FileEntry *> &UIDToFiles) const;
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/// \brief Modifies the size and modification time of a previously created
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/// FileEntry. Use with caution.
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static void modifyFileEntry(FileEntry *File, off_t Size,
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time_t ModificationTime);
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/// \brief Remove any './' components from a path.
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static bool removeDotPaths(SmallVectorImpl<char> &Path, bool RemoveDotDot = false);
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/// \brief Retrieve the canonical name for a given directory.
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///
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/// This is a very expensive operation, despite its results being cached,
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/// and should only be used when the physical layout of the file system is
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/// required, which is (almost) never.
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StringRef getCanonicalName(const DirectoryEntry *Dir);
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void PrintStats() const;
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};
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} // end namespace clang
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#endif
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