based on Doug's preferences when we discussed this in IRC. This brings
the wording more in line with the standard.
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type trait. The previous implementation suffered from several problems:
1) It implemented all of the logic in RecordType by walking over every
base and field in a CXXRecordDecl and validating the constraints of
the standard. This made for very straightforward code, but is
extremely inefficient. It also is conceptually wrong, the logic tied
to the C++ definition of standard-layout classes should be in
CXXRecordDecl, not RecordType.
2) To address the performance problems with #1, a cache bit was added to
CXXRecordDecl, and at the completion of every C++ class, the
RecordType was queried to determine if it was a standard layout
class, and that state was cached. Two things went very very wrong
with this. First, the caching version of the query *was never
called*. Even within the recursive steps of the walk over all fields
and bases the caching variant was not called, making each query
a full *recursive* walk. Second, despite the cache not being used, it
was computed for every class declared, even when the trait was never
used in the program. This probably significantly regressed compile
time performance for edge-case files.
3) An ASTContext was required merely to query the type trait because
querying it performed the actual computations.
4) The caching bit wasn't managed correctly (uninitialized).
The new implementation follows the system for all the other traits on
C++ classes by encoding all the state needed in the definition data and
building up the trait incrementally as each base and member are added to
the definition of the class.
The idiosyncracies of the specification of standard-layout classes
requires more state than I would like; currently 5 bits. I could
eliminate one of the bits easily at the expense of both clarity and
resilience of the code. I might be able to eliminate one of the other
bits by computing its state in terms of other state bits in the
definition. I've already done that in one place where there was a fairly
simple way to achieve it.
It's possible some of the bits could be moved out of the definition data
and into some other structure which isn't serialized if the serialized
bloat is a problem. That would preclude serialization of a partial class
declaration, but that's likely already precluded.
Comments on any of these issues welcome.
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operators in C++ record declarations.
This patch starts off by updating a bunch of the standard citations to
refer to the draft 0x standard so that the semantics intended for move
varianst is clear. Where necessary these are duplicated so they'll be
available in doxygen.
It adds bit fields to keep track of the state for the move constructs,
and updates all the code necessary to track this state (I think) as
members are declared for a class. It also wires the state into the
various trait-like accessors in the AST's API, and tests that the type
trait expressions now behave correctly in the presence of move
constructors and move assignment operators.
This isn't complete yet due to these glaring FIXMEs:
1) No synthesis of implicit move constructors or assignment operators.
2) I don't think we correctly enforce the new logic for both copy and
move trivial checks: that the *selected* copy/move
constructor/operator is trivial. Currently this requires *all* of them
to be trivial.
3) Some of the trait logic needs to be folded into the fine-grained
trivial bits to more closely match the wording of the standard. For
example, many of the places we currently set a bit to track POD-ness
could be removed by querying other more fine grained traits on
demand.
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language options, and warn when reading an AST with a different value
for the bit.
There doesn't appear to be a good way to test this (commenting out
similar other language options doesn't break anything) but if folks have
suggestions on tests I'm happy to add them.
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As an extension, generic selection support has been added for all
supported languages. The syntax is the same as for C1X.
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which versions of an OS provide a certain facility. For example,
void foo()
__attribute__((availability(macosx,introduced=10.2,deprecated=10.4,obsoleted=10.6)));
says that the function "foo" was introduced in 10.2, deprecated in
10.4, and completely obsoleted in 10.6. This attribute ties in with
the deployment targets (e.g., -mmacosx-version-min=10.1 specifies that
we want to deploy back to Mac OS X 10.1). There are several concrete
behaviors that this attribute enables, as illustrated with the
function foo() above:
- If we choose a deployment target >= Mac OS X 10.4, uses of "foo"
will result in a deprecation warning, as if we had placed
attribute((deprecated)) on it (but with a better diagnostic)
- If we choose a deployment target >= Mac OS X 10.6, uses of "foo"
will result in an "unavailable" warning (in C)/error (in C++), as
if we had placed attribute((unavailable)) on it
- If we choose a deployment target prior to 10.2, foo() is
weak-imported (if it is a kind of entity that can be weak
imported), as if we had placed the weak_import attribute on it.
Naturally, there can be multiple availability attributes on a
declaration, for different platforms; only the current platform
matters when checking availability attributes.
The only platforms this attribute currently works for are "ios" and
"macosx", since we already have -mxxxx-version-min flags for them and we
have experience there with macro tricks translating down to the
deprecated/unavailable/weak_import attributes. The end goal is to open
this up to other platforms, and even extension to other "platforms"
that are really libraries (say, through a #pragma clang
define_system), but that hasn't yet been designed and we may want to
shake out more issues with this narrower problem first.
Addresses <rdar://problem/6690412>.
As a drive-by bug-fix, if an entity is both deprecated and
unavailable, we only emit the "unavailable" diagnostic.
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Change the interface to expose the new information and deal with the enormous fallout.
Introduce the new ExceptionSpecificationType value EST_DynamicNone to more easily deal with empty throw specifications.
Update the tests for noexcept and fix the various bugs uncovered, such as lack of tentative parsing support.
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Allow remapping a file by specifying another filename whose contents should be loaded if the original
file gets loaded. This allows to override files without having to create & load buffers in advance.
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template arguments. I believe that this is the last place in the AST
where we were storing a source range for a nested-name-specifier
rather than a proper nested-name-specifier location structure. (Yay!)
There is still a lot of cleanup to do in the TreeTransform, which
doesn't take advantage of nested-name-specifiers with source-location
information everywhere it could.
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template specialization types. There are still a few rough edges to
clean up with some of the parser actions dropping
nested-name-specifiers too early.
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nested-name-speciciers within elaborated type names, e.g.,
enum clang::NestedNameSpecifier::SpecifierKind
Fixes in this iteration include:
(1) Compute the type-source range properly for a dependent template
specialization type that starts with "template template-id ::", as
in a member access expression
dep->template f<T>::f()
This is a latent bug I triggered with this change (because now we're
checking the computed source ranges for dependent template
specialization types). But the real problem was...
(2) Make sure to set the qualifier range on a dependent template
specialization type appropriately. This will go away once we push
nested-name-specifier locations into dependent template
specialization types, but it was the source of the
valgrind errors on the buildbots.
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information for qualifier type names throughout the parser to address
several problems.
The commit message from r126737:
Push nested-name-specifier source location information into elaborated
name types, e.g., "enum clang::NestedNameSpecifier::SpecifierKind".
Aside from the normal changes, this also required some tweaks to the
parser. Essentially, when we're looking at a type name (via
getTypeName()) specifically for the purpose of creating an annotation
token, we pass down the flag that asks for full type-source location
information to be stored within the returned type. That way, we retain
source-location information involving nested-name-specifiers rather
than trying to reconstruct that information later, long after it's
been lost in the parser.
With this change, test/Index/recursive-cxx-member-calls.cpp is showing
much improved results again, since that code has lots of
nested-name-specifiers.
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name types, e.g., "enum clang::NestedNameSpecifier::SpecifierKind".
Aside from the normal changes, this also required some tweaks to the
parser. Essentially, when we're looking at a type name (via
getTypeName()) specifically for the purpose of creating an annotation
token, we pass down the flag that asks for full type-source location
information to be stored within the returned type. That way, we retain
source-location information involving nested-name-specifiers rather
than trying to reconstruct that information later, long after it's
been lost in the parser.
With this change, test/Index/recursive-cxx-member-calls.cpp is showing
much improved results again, since that code has lots of
nested-name-specifiers.
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DependentNameTypeLoc. Teach the recursive AST visitor and libclang how to
walk DependentNameTypeLoc nodes.
Also, teach libclang about TypedefDecl source ranges, so that we get
those. The massive churn in test/Index/recursive-cxx-member-calls.cpp
is a good thing: we're annotating a lot more of this test correctly
now.
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UnresolvedUsingValueDecl to use NestedNameSpecifierLoc rather than the
extremely-lossy NestedNameSpecifier/SourceRange pair it used to use,
improving source-location information.
Various infrastructure updates to support NestedNameSpecifierLoc:
- AST/PCH (de-)serialization
- Recursive AST visitor
- libclang traversal (including the first tests of this
functionality)
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way it keeps track of namespaces. Previously, we would map from the
namespace alias to its underlying namespace when building a
nested-name-specifier, losing source information in the process.
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Store in PCH the directory that the PCH was originally created in.
If a header file is not found at the path that we expect it to be and the PCH file
was moved from its original location, try to resolve the file by assuming that
header+PCH were moved together and the header is in the same place relative to the PCH.
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causing the deserialization of a large number of declarations when
writing the visible-updates record for the translation unit in C. This
takes us from:
*** AST File Statistics:
2 stat cache hits
6 stat cache misses
1/64463 source location entries read (0.001551%)
15606/16956 types read (92.038216%)
59266/89334 declarations read (66.342041%)
38952/61393 identifiers read (63.446976%)
0/7778 selectors read (0.000000%)
24192/34644 statements read (69.830276%)
388/8809 macros read (4.404586%)
2095/5189 lexical declcontexts read (40.373867%)
0/4587 visible declcontexts read (0.000000%)
0/7716 method pool entries read (0.000000%)
0 method pool misses
to
*** AST File Statistics:
2 stat cache hits
6 stat cache misses
1/64463 source location entries read (0.001551%)
26/16956 types read (0.153338%)
18/89334 declarations read (0.020149%)
145/61393 identifiers read (0.236183%)
0/7778 selectors read (0.000000%)
21/34644 statements read (0.060617%)
0/8809 macros read (0.000000%)
0/5189 lexical declcontexts read (0.000000%)
0/4587 visible declcontexts read (0.000000%)
0/7716 method pool entries read (0.000000%)
0 method pool misses
when generating a chained PCH for a header that #includes Cocoa.h
(from a PCH file) and adds one simple function declaration. The
generated PCH file is now only 9580 bytes (down from > 2MB).
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we would deserialize all of the macro definitions we knew about while
serializing the macro definitions at the end of the AST/PCH file. Even
though we skipped most of them (since they were unchanged), it's still
a performance problem.
Now, we do the standard AST/PCH chaining trick: watch what identifiers
are deserialized as macro names, and consider only those identifiers
(along with macro definitions that have been deserialized/written in
the source) when serializing the preprocessor state.
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AST/PCH files more lazy:
- Don't preload all of the file source-location entries when reading
the AST file. Instead, load them lazily, when needed.
- Only look up header-search information (whether a header was already
#import'd, how many times it's been included, etc.) when it's needed
by the preprocessor, rather than pre-populating it.
Previously, we would pre-load all of the file source-location entries,
which also populated the header-search information structure. This was
a relatively minor performance issue, since we would end up stat()'ing
all of the headers stored within a AST/PCH file when the AST/PCH file
was loaded. In the normal PCH use case, the stat()s were cached, so
the cost--of preloading ~860 source-location entries in the Cocoa.h
case---was relatively low.
However, the recent optimization that replaced stat+open with
open+fstat turned this into a major problem, since the preloading of
source-location entries would now end up opening those files. Worse,
those files wouldn't be closed until the file manager was destroyed,
so just opening a Cocoa.h PCH file would hold on to ~860 file
descriptors, and it was easy to blow through the process's limit on
the number of open file descriptors.
By eliminating the preloading of these files, we neither open nor stat
the headers stored in the PCH/AST file until they're actually needed
for something. Concretely, we went from
*** HeaderSearch Stats:
835 files tracked.
364 #import/#pragma once files.
823 included exactly once.
6 max times a file is included.
3 #include/#include_next/#import.
0 #includes skipped due to the multi-include optimization.
1 framework lookups.
0 subframework lookups.
*** Source Manager Stats:
835 files mapped, 3 mem buffers mapped.
37460 SLocEntry's allocated, 11215575B of Sloc address space used.
62 bytes of files mapped, 0 files with line #'s computed.
with a trivial program that uses a chained PCH including a Cocoa PCH
to
*** HeaderSearch Stats:
4 files tracked.
1 #import/#pragma once files.
3 included exactly once.
2 max times a file is included.
3 #include/#include_next/#import.
0 #includes skipped due to the multi-include optimization.
1 framework lookups.
0 subframework lookups.
*** Source Manager Stats:
3 files mapped, 3 mem buffers mapped.
37460 SLocEntry's allocated, 11215575B of Sloc address space used.
62 bytes of files mapped, 0 files with line #'s computed.
for the same program.
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record away from the core processor record. The tangling of these two
data structures led to some inefficiencies (e.g., deserializing all
of the detailed preprocessing record when we didn't need it, such as
while performing code completion) along with some unnecessary
ugliness.
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