Alter the iOS/tvOS ARM64 C++ ABI to ignore the upper half of the

virtual table offset in a member function pointer.

We are reserving this space for future ABI use relating to alternative
v-table configurations.  In the meantime, continue to zero-initialize
this space when actually emitting a member pointer literal.

This will successfully interoperate with existing compilers.
Future versions of the compiler may place additional data in
this location, and at that point, code emitted by compilers
prior to this patch will fail if exposed to such a member pointer.
This is therefore a somewhat hard ABI break.  However, because
it is limited to an uncommon case of an uncommon language feature,
and especially because interoperation with the standard library
does not depend on member pointers, we believe that with a
sufficiently advance compiler change the impact of this break
will be minimal in practice.

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@281693 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
John McCall 2016-09-16 02:40:45 +00:00
parent 9e2219959b
commit cf50344344
2 changed files with 48 additions and 2 deletions

View File

@ -45,6 +45,7 @@ class ItaniumCXXABI : public CodeGen::CGCXXABI {
protected:
bool UseARMMethodPtrABI;
bool UseARMGuardVarABI;
bool Use32BitVTableOffsetABI;
ItaniumMangleContext &getMangleContext() {
return cast<ItaniumMangleContext>(CodeGen::CGCXXABI::getMangleContext());
@ -55,7 +56,8 @@ public:
bool UseARMMethodPtrABI = false,
bool UseARMGuardVarABI = false) :
CGCXXABI(CGM), UseARMMethodPtrABI(UseARMMethodPtrABI),
UseARMGuardVarABI(UseARMGuardVarABI) { }
UseARMGuardVarABI(UseARMGuardVarABI),
Use32BitVTableOffsetABI(false) { }
bool classifyReturnType(CGFunctionInfo &FI) const override;
@ -425,7 +427,9 @@ public:
class iOS64CXXABI : public ARMCXXABI {
public:
iOS64CXXABI(CodeGen::CodeGenModule &CGM) : ARMCXXABI(CGM) {}
iOS64CXXABI(CodeGen::CodeGenModule &CGM) : ARMCXXABI(CGM) {
Use32BitVTableOffsetABI = true;
}
// ARM64 libraries are prepared for non-unique RTTI.
bool shouldRTTIBeUnique() const override { return false; }
@ -579,9 +583,15 @@ llvm::Value *ItaniumCXXABI::EmitLoadOfMemberFunctionPointer(
CGF.GetVTablePtr(Address(This, VTablePtrAlign), VTableTy, RD);
// Apply the offset.
// On ARM64, to reserve extra space in virtual member function pointers,
// we only pay attention to the low 32 bits of the offset.
llvm::Value *VTableOffset = FnAsInt;
if (!UseARMMethodPtrABI)
VTableOffset = Builder.CreateSub(VTableOffset, ptrdiff_1);
if (Use32BitVTableOffsetABI) {
VTableOffset = Builder.CreateTrunc(VTableOffset, CGF.Int32Ty);
VTableOffset = Builder.CreateZExt(VTableOffset, CGM.PtrDiffTy);
}
VTable = Builder.CreateGEP(VTable, VTableOffset);
// Load the virtual function to call.

View File

@ -84,3 +84,39 @@ namespace test2 {
// CHECK-GLOBALS-DAG: @_ZTIN5test21EIiEE = weak_odr constant { {{.*}}, i8* inttoptr (i64 add (i64 ptrtoint ([14 x i8]* @_ZTSN5test21EIiEE to i64), i64 -9223372036854775808) to i8*) }
}
// ARM64 reserves the top half of the vtable offset in virtual
// member pointers.
namespace test3 {
struct A {
virtual void foo();
virtual void bar();
};
// The offset half of the pointer is still initialized to zero.
// CHECK-GLOBALS-DAG: @_ZN5test34mptrE = global { i64, i64 } { i64 0, i64 1 }
void (A::*mptr)() = &A::foo;
// CHECK-LABEL: define void @_ZN5test34testEv()
// CHECK: [[TEMP:%.*]] = alloca [[A:.*]], align 8
// CHECK: [[MEMPTR:%.*]] = load { i64, i64 }, { i64, i64 }* @_ZN5test34mptrE, align 8
// CHECK: [[ADJUST_AND_IS_VIRTUAL:%.*]] = extractvalue { i64, i64 } [[MEMPTR]], 1
// CHECK: [[ADJUST:%.*]] = ashr i64 [[ADJUST_AND_IS_VIRTUAL]], 1
// CHECK: [[T0:%.*]] = bitcast [[A]]* [[TEMP]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 [[ADJUST]]
// CHECK: [[ADJUSTED:%.*]] = bitcast i8* [[T1]] to [[A]]*
// CHECK: [[MEMBER:%.*]] = extractvalue { i64, i64 } [[MEMPTR]], 0
// CHECK: [[T0:%.*]] = and i64 [[ADJUST_AND_IS_VIRTUAL]], 1
// CHECK: [[IS_VIRTUAL:%.*]] = icmp ne i64 [[T0]], 0
// CHECK: br i1 [[IS_VIRTUAL]],
// CHECK: [[T0:%.*]] = bitcast [[A]]* [[ADJUSTED]] to i8**
// CHECK: [[VPTR:%.*]] = load i8*, i8** [[T0]], align 8
// CHECK: [[TRUNC:%.*]] = trunc i64 [[MEMBER]] to i32
// CHECK: [[ZEXT:%.*]] = zext i32 [[TRUNC]] to i64
// CHECK: [[T0:%.*]] = getelementptr i8, i8* [[VPTR]], i64 [[ZEXT]]
// CHECK: [[T1:%.*]] = bitcast i8* [[T0]] to void ([[A]]*)**
// CHECK: load void ([[A]]*)*, void ([[A]]*)** [[T1]],
void test() {
(A().*mptr)();
}
}