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[Modules] Add platform and environment features to requires clause
Allows module map writers to add build requirements based on platform/os. This helps when target features and language dialects aren't enough to conditionalize building a module, among other things, it allow module maps for different platforms to live in the same file. rdar://problem/43909745 Differential Revision: https://reviews.llvm.org/D51910 git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@342499 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -411,7 +411,7 @@ A *requires-declaration* specifies the requirements that an importing translatio
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*feature*:
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``!``:sub:`opt` *identifier*
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The requirements clause allows specific modules or submodules to specify that they are only accessible with certain language dialects or on certain platforms. The feature list is a set of identifiers, defined below. If any of the features is not available in a given translation unit, that translation unit shall not import the module. When building a module for use by a compilation, submodules requiring unavailable features are ignored. The optional ``!`` indicates that a feature is incompatible with the module.
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The requirements clause allows specific modules or submodules to specify that they are only accessible with certain language dialects, platforms, environments and target specific features. The feature list is a set of identifiers, defined below. If any of the features is not available in a given translation unit, that translation unit shall not import the module. When building a module for use by a compilation, submodules requiring unavailable features are ignored. The optional ``!`` indicates that a feature is incompatible with the module.
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The following features are defined:
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@ -466,6 +466,11 @@ tls
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*target feature*
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A specific target feature (e.g., ``sse4``, ``avx``, ``neon``) is available.
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*platform/os*
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A os/platform variant (e.g. ``freebsd``, ``win32``, ``windows``, ``linux``, ``ios``, ``macos``, ``iossimulator``) is available.
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*environment*
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A environment variant (e.g. ``gnu``, ``gnueabi``, ``android``, ``msvc``) is available.
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**Example:** The ``std`` module can be extended to also include C++ and C++11 headers using a *requires-declaration*:
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@ -71,6 +71,37 @@ Module::~Module() {
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}
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}
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static bool isPlatformEnvironment(const TargetInfo &Target, StringRef Feature) {
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StringRef Platform = Target.getPlatformName();
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StringRef Env = Target.getTriple().getEnvironmentName();
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// Attempt to match platform and environment.
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if (Platform == Feature || Target.getTriple().getOSName() == Feature ||
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Env == Feature)
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return true;
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auto CmpPlatformEnv = [](StringRef LHS, StringRef RHS) {
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auto Pos = LHS.find("-");
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if (Pos == StringRef::npos)
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return false;
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SmallString<128> NewLHS = LHS.slice(0, Pos);
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NewLHS += LHS.slice(Pos+1, LHS.size());
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return NewLHS == RHS;
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};
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SmallString<128> PlatformEnv = Target.getTriple().getOSAndEnvironmentName();
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// Darwin has different but equivalent variants for simulators, example:
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// 1. x86_64-apple-ios-simulator
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// 2. x86_64-apple-iossimulator
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// where both are valid examples of the same platform+environment but in the
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// variant (2) the simulator is hardcoded as part of the platform name. Both
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// forms above should match for "iossimulator" requirement.
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if (Target.getTriple().isOSDarwin() && PlatformEnv.endswith("simulator"))
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return PlatformEnv == Feature || CmpPlatformEnv(PlatformEnv, Feature);
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return PlatformEnv == Feature;
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}
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/// Determine whether a translation unit built using the current
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/// language options has the given feature.
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static bool hasFeature(StringRef Feature, const LangOptions &LangOpts,
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@ -93,7 +124,8 @@ static bool hasFeature(StringRef Feature, const LangOptions &LangOpts,
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.Case("opencl", LangOpts.OpenCL)
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.Case("tls", Target.isTLSSupported())
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.Case("zvector", LangOpts.ZVector)
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.Default(Target.hasFeature(Feature));
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.Default(Target.hasFeature(Feature) ||
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isPlatformEnvironment(Target, Feature));
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if (!HasFeature)
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HasFeature = std::find(LangOpts.ModuleFeatures.begin(),
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LangOpts.ModuleFeatures.end(),
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@ -0,0 +1,79 @@
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// Clear and create directories
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// RUN: rm -rf %t
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// RUN: mkdir %t
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// RUN: mkdir %t/cache
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// RUN: mkdir %t/InputsA
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// RUN: echo "module RequiresMacOS {" >> %t/InputsA/module.map
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// RUN: echo " requires macos" >> %t/InputsA/module.map
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// RUN: echo "}" >> %t/InputsA/module.map
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// RUN: echo "module RequiresNotiOS {" >> %t/InputsA/module.map
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// RUN: echo " requires !ios" >> %t/InputsA/module.map
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// RUN: echo "}" >> %t/InputsA/module.map
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// RUN: echo "module RequiresMain {" >> %t/InputsA/module.map
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// RUN: echo " module SubRequiresNotiOS {" >> %t/InputsA/module.map
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// RUN: echo " requires !ios" >> %t/InputsA/module.map
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// RUN: echo " }" >> %t/InputsA/module.map
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// RUN: echo "}" >> %t/InputsA/module.map
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// RUN: %clang_cc1 -triple=x86_64-apple-macosx10.6 -DENABLE_DARWIN -fmodules -fimplicit-module-maps -fmodules-cache-path=%t/cache -x objective-c -I%t/InputsA -verify %s
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// expected-no-diagnostics
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// RUN: not %clang_cc1 -triple=arm64-apple-ios -DENABLE_DARWIN -fmodules -fimplicit-module-maps -fmodules-cache-path=%t/cache -x objective-c -I%t/InputsA %s 2> %t/notios
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// RUN: FileCheck %s -check-prefix=CHECK-IOS < %t/notios
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#ifdef ENABLE_DARWIN
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// CHECK-IOS: module 'RequiresMacOS' requires feature 'macos'
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@import RequiresMacOS;
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// CHECK-IOS: module 'RequiresNotiOS' is incompatible with feature 'ios'
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@import RequiresNotiOS;
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// We should never get errors for submodules that don't match
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// CHECK-IOS-NOT: module 'RequiresMain'
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@import RequiresMain;
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#endif
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// RUN: mkdir %t/InputsB
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// RUN: echo "module RequiresiOSSim {" >> %t/InputsB/module.map
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// RUN: echo " requires iossimulator" >> %t/InputsB/module.map
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// RUN: echo "}" >> %t/InputsB/module.map
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// RUN: %clang_cc1 -triple=x86_64-apple-iossimulator -DENABLE_IOSSIM -fmodules -fimplicit-module-maps -fmodules-cache-path=%t/cache -x objective-c -I%t/InputsB %s -verify
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// RUN: %clang_cc1 -triple=x86_64-apple-ios-simulator -DENABLE_IOSSIM -fmodules -fimplicit-module-maps -fmodules-cache-path=%t/cache -x objective-c -I%t/InputsB %s -verify
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#ifdef ENABLE_IOSSIM
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@import RequiresiOSSim;
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#endif
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// RUN: mkdir %t/InputsC
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// RUN: echo "module RequiresLinuxEABIA {" >> %t/InputsC/module.map
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// RUN: echo " requires linux, gnueabi" >> %t/InputsC/module.map
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// RUN: echo "}" >> %t/InputsC/module.map
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// RUN: echo "module RequiresLinuxEABIB {" >> %t/InputsC/module.map
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// RUN: echo " requires gnueabi" >> %t/InputsC/module.map
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// RUN: echo "}" >> %t/InputsC/module.map
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// RUN: echo "module RequiresLinuxEABIC {" >> %t/InputsC/module.map
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// RUN: echo " requires linux" >> %t/InputsC/module.map
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// RUN: echo "}" >> %t/InputsC/module.map
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// RUN: %clang_cc1 -triple=armv8r-none-linux-gnueabi -DENABLE_LINUXEABI -fmodules -fimplicit-module-maps -fmodules-cache-path=%t/cache -x objective-c -I%t/InputsC %s -verify
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#ifdef ENABLE_LINUXEABI
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@import RequiresLinuxEABIA;
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@import RequiresLinuxEABIB;
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@import RequiresLinuxEABIC;
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#endif
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// RUN: mkdir %t/InputsD
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// RUN: echo "module RequiresWinMSVCA {" >> %t/InputsD/module.map
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// RUN: echo " requires windows" >> %t/InputsD/module.map
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// RUN: echo "}" >> %t/InputsD/module.map
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// RUN: echo "module RequiresWinMSVCB {" >> %t/InputsD/module.map
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// RUN: echo " requires windows, msvc" >> %t/InputsD/module.map
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// RUN: echo "}" >> %t/InputsD/module.map
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// RUN: echo "module RequiresWinMSVCC {" >> %t/InputsD/module.map
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// RUN: echo " requires msvc" >> %t/InputsD/module.map
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// RUN: echo "}" >> %t/InputsD/module.map
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// RUN: %clang_cc1 -triple=thumbv7-unknown-windows-msvc -DENABLE_WINMSVC -fmodules -fimplicit-module-maps -fmodules-cache-path=%t/cache -x objective-c -I%t/InputsD %s -verify
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#ifdef ENABLE_WINMSVC
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@import RequiresWinMSVCA;
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@import RequiresWinMSVCB;
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@import RequiresWinMSVCC;
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#endif
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