Driver: hoist `-mlimit-float-precision` (NFC)

Move the floating point argument handling into the RenderFloatingPointOptions
helper.  This relocation just puts the floating point related options into a
single location.

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@342512 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Saleem Abdulrasool 2018-09-18 21:12:39 +00:00
parent d361d13e84
commit 51fd40c31f
1 changed files with 5 additions and 5 deletions

View File

@ -2085,6 +2085,11 @@ static void RenderFloatingPointOptions(const ToolChain &TC, const Driver &D,
StringRef DenormalFPMath = "";
StringRef FPContract = "";
if (const Arg *A = Args.getLastArg(options::OPT_flimited_precision_EQ)) {
CmdArgs.push_back("-mlimit-float-precision");
CmdArgs.push_back(A->getValue());
}
for (const Arg *A : Args) {
switch (A->getOption().getID()) {
// If this isn't an FP option skip the claim below
@ -3662,11 +3667,6 @@ void Clang::ConstructJob(Compilation &C, const JobAction &JA,
getToolChain().addClangTargetOptions(Args, CmdArgs,
JA.getOffloadingDeviceKind());
if (Arg *A = Args.getLastArg(options::OPT_flimited_precision_EQ)) {
CmdArgs.push_back("-mlimit-float-precision");
CmdArgs.push_back(A->getValue());
}
// FIXME: Handle -mtune=.
(void)Args.hasArg(options::OPT_mtune_EQ);