book--hacking-with-swift/30-instruments/Project30/SelectionViewController.swift

111 lines
3.5 KiB
Swift
Executable File

//
// SelectionViewController.swift
// Project30
//
// Created by TwoStraws on 20/08/2016.
// Copyright (c) 2016 TwoStraws. All rights reserved.
//
import UIKit
let cellReuseIdentifier = "Cell"
let cellRowHeight = 90
class SelectionViewController: UITableViewController {
var items = [String]() // this is the array that will store the filenames to load
var dirty = false
lazy var thumbnailRect = CGRect(origin: CGPoint.zero, size: CGSize(width: cellRowHeight, height: cellRowHeight))
lazy var thumbnailRenderer = UIGraphicsImageRenderer(size: thumbnailRect.size)
override func viewDidLoad() {
super.viewDidLoad()
title = "Reactionist"
tableView.rowHeight = CGFloat(cellRowHeight)
tableView.separatorStyle = .none
tableView.register(UITableViewCell.self, forCellReuseIdentifier: cellReuseIdentifier)
// load all the JPEGs into our array
let fm = FileManager.default
if let tempItems = try? fm.contentsOfDirectory(atPath: Bundle.main.resourcePath!) {
for item in tempItems {
if item.range(of: "Large") != nil {
items.append(item)
}
}
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
if dirty {
// we've been marked as needing a counter reload, so reload the whole table
tableView.reloadData()
}
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// Return the number of sections.
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// Return the number of rows in the section.
return items.count * 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellReuseIdentifier)!
// find the image for this cell, and load its thumbnail
let currentImage = items[indexPath.row % items.count]
let imageRootName = currentImage.replacingOccurrences(of: "Large", with: "Thumb")
let path = Bundle.main.path(forResource: imageRootName, ofType: nil)!
let thumbnailSourceImage = UIImage(contentsOfFile: path)!
let roundedImage = thumbnailRenderer.image { ctx in
ctx.cgContext.addEllipse(in: thumbnailRect)
ctx.cgContext.clip()
thumbnailSourceImage.draw(in: thumbnailRect)
}
cell.imageView?.image = roundedImage
// give the images a nice shadow to make them look a bit more dramatic
cell.imageView?.layer.shadowColor = UIColor.black.cgColor
cell.imageView?.layer.shadowOpacity = 1
cell.imageView?.layer.shadowRadius = 10
cell.imageView?.layer.shadowOffset = CGSize.zero
// 🔑 Tell iOS not to automatically calculate the shadow path for our images by giving it the exact shadow path to use
cell.imageView?.layer.shadowPath = UIBezierPath(ovalIn: thumbnailRect).cgPath
// each image stores how often it's been tapped
let defaults = UserDefaults.standard
cell.textLabel?.text = "\(defaults.integer(forKey: currentImage))"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let vc = ImageViewController()
vc.image = items[indexPath.row % items.count]
vc.owner = self
// mark us as not needing a counter reload when we return
dirty = false
// add to our view controller cache and show
navigationController!.pushViewController(vc, animated: true)
}
}