Initial setup for project 20

This commit is contained in:
CypherPoet 2019-02-06 06:10:58 -05:00
parent 1b4ddcbe41
commit cbb1a52aba
14 changed files with 844 additions and 2 deletions

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//
// AppDelegate.swift
// Fireworks Night
//
// Created by Brian Sipple on 2/6/19.
// Copyright © 2019 Brian Sipple. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
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},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
},
{
"idiom" : "ios-marketing",
"size" : "1024x1024",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,6 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BV1-FR-VrT">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--Game View Controller-->
<scene sceneID="tXr-a1-R10">
<objects>
<viewController id="BV1-FR-VrT" customClass="GameViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" multipleTouchEnabled="YES" contentMode="scaleToFill" id="3se-qz-xqx" customClass="SKView">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="4qk-I5-YsI"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="SZV-WD-TEh" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

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@ -0,0 +1,56 @@
//
// GameScene.swift
// Fireworks Night
//
// Created by Brian Sipple on 2/6/19.
// Copyright © 2019 Brian Sipple. All rights reserved.
//
import SpriteKit
import GameplayKit
let sceneWidth = 1024.0
let sceneHeight = 768.0
class GameScene: SKScene {
let fireworkInterval = 6.0
let leftEdge = -22
let bottomEdge = -22
let rightEdge = sceneWidth + 22
var gameTimer: Timer!
var fireworks = [SKNode]()
var score = 0 {
didSet {
}
}
lazy var sceneCenterPoint = CGPoint(x: sceneWidth / 2.0, y: sceneHeight / 2.0)
override func didMove(to view: SKView) {
setupBackground()
setupTimer()
}
func setupTimer() {
gameTimer = Timer.scheduledTimer(timeInterval: fireworkInterval, target: self, selector: #selector(launchFireworks), userInfo: nil, repeats: true)
}
func setupBackground() {
let background = SKSpriteNode(imageNamed: "background")
background.position = sceneCenterPoint
background.blendMode = .replace
background.zPosition = -1
addChild(background)
}
@objc func launchFireworks() {
}
}

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@ -0,0 +1,50 @@
//
// GameViewController.swift
// Fireworks Night
//
// Created by Brian Sipple on 2/6/19.
// Copyright © 2019 Brian Sipple. All rights reserved.
//
import UIKit
import SpriteKit
import GameplayKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.sks'
if let scene = SKScene(fileNamed: "GameScene") {
// Set the scale mode to scale to fit the window
scene.scaleMode = .aspectFill
// Present the scene
view.presentScene(scene)
}
view.ignoresSiblingOrder = true
view.showsFPS = true
view.showsNodeCount = true
}
}
override var shouldAutorotate: Bool {
return true
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
if UIDevice.current.userInterfaceIdiom == .phone {
return .allButUpsideDown
} else {
return .all
}
}
override var prefersStatusBarHidden: Bool {
return true
}
}

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@ -0,0 +1,46 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

View File

@ -35,8 +35,8 @@
| 16 | 📱<br>[Safari Extension & JavaScript Injection](/16-safari-extension) | NSExtensionItem, plists (property lists), NSDictionary, NSExtensionJavaScriptPreprocessingResultsKey, UITextView, NSItemProvider, kUTTypePropertyList, keyboard notifications, NSValue, CGRect, CGPoint, CGSize, view.convert, UIEdgeInsets | ✅ |
| 17 | 🎮<br>[Swifty Ninja](/17-swifty-ninja) | SKShapeNode, CGPath, UIBezierPath, AVAudioPlayer, CaseIterable & custom enums, SKAction sequences and groups, default method parameters | ✅ |
| 18 | 🛠<br>[Debugging](/18-debugging) | `print`, `assert`, breakpoints, visual debugging, conditional breakpoints, lldb printing and expressions | ✅ |
| 19 | 📱<br>[Capital Cities](/19-capital-cities) | MKMapView, MKAnnotation, MKPinAnnotationView, CLLocationCoordinate2D, dequeueReusableAnnotationView() | 🔴 |
| 20 | 🎮<br>[Fireworks Night](/20-fireworks-night) | Timer, SKNode, follow(), motionBegan(), prefersStatusBarHidden, Timer.invalidate() | 🔴 |
| 19 | 📱<br>[Capital Cities](/19-capital-cities) | MKMapView, MKAnnotation, MKPinAnnotationView, CLLocationCoordinate2D, dequeueReusableAnnotationView() | |
| 20 | 🎮<br>[Fireworks Night](/20-fireworks-night) | Timer, SKNode, follow(), motionBegan(), prefersStatusBarHidden, Timer.invalidate() | 🚧 |
| 21 | 🛠<br>[Local Notifications](/21-local-notifications) | UNUserNotificationCenter, UNNotificationRequest, UNNotificationAction, UNNotificationCategory, UNUserNotificationCenterDelegate, UNNotificationDefaultActionIdentifier | 🔴 |
| 22 | 📱<br>[Detect-A-Beacon](/22-detect-a-beacon) | Core Location, CLBeaconRegion, CLLocationManager, startMonitoring(for:), startRangingBeacons(in:), `uuidgen`, CLBeaconRegion, CLProximity | 🔴 |
| 23 | 🎮<br>[Space Race](/23-space-race) | Per-Pixel Collision Detection, Advancing Particle Systems, Adjust Linear & Angular Damping, touchesEnded(), touchesMoved(), touchesBegan() | 🔴 |