Initial setup for project 17

This commit is contained in:
CypherPoet 2019-01-31 22:54:03 -05:00
parent 2adbf38543
commit 7a59423d6e
15 changed files with 1093 additions and 2 deletions

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View File

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:Swifty Ninja.xcodeproj">
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View File

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<?xml version="1.0" encoding="UTF-8"?>
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View File

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//
// GameScene.swift
// Swifty Ninja
//
// Created by Brian Sipple on 1/31/19.
// Copyright © 2019 Brian Sipple. All rights reserved.
//
import SpriteKit
let sceneWidth = 1024.0
let sceneHeight = 768.0
class GameScene: SKScene {
var scoreLabel: SKLabelNode!
var livesImageNodes = [SKSpriteNode]()
var activeSliceBG: SKShapeNode!
var activeSliceFG: SKShapeNode!
var remainingLives = 3
var currentScore = 0 {
didSet {
scoreLabel.text = "Score: \(self.currentScore)"
}
}
lazy var sceneCenterPoint = { () -> CGPoint in
return CGPoint(x: sceneWidth / 2, y: sceneHeight / 2)
}()
override func didMove(to view: SKView) {
setupUI()
setupPhysics()
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
}
func setupUI() {
createBackground()
createScoreLabel()
createLivesImages()
createSlicesMarks()
currentScore = 0
}
func createBackground() {
let background = SKSpriteNode(imageNamed: "sliceBackground")
background.position = sceneCenterPoint
background.blendMode = .replace
background.zPosition = -1
addChild(background)
}
func createScoreLabel() {
scoreLabel = SKLabelNode(fontNamed: "Chalkduster")
scoreLabel.horizontalAlignmentMode = .left
scoreLabel.fontSize = 48
scoreLabel.position = CGPoint(x: 8, y: 8)
addChild(scoreLabel)
}
func createLivesImages() {
let startX = sceneWidth - 190.0
let distanceFromStartXs = 70
for i in 0 ..< 3 {
let lifeNode = SKSpriteNode(imageNamed: "sliceLife")
lifeNode.position = CGPoint(x: (Double(i * distanceFromStartXs)) + startX, y: sceneHeight - 48)
addChild(lifeNode)
livesImageNodes.append(lifeNode)
}
}
/**
* Swiping around the screen will lead a glowing trail
* of slice marks that fade away when the user lets go or keeps moving.
*/
func createSlicesMarks() {
activeSliceBG = SKShapeNode()
activeSliceFG = SKShapeNode()
activeSliceBG.zPosition = 2
activeSliceFG.zPosition = 2
activeSliceBG.strokeColor = UIColor(red: 1.0, green: 0.9, blue: 0, alpha: 1)
activeSliceFG.strokeColor = UIColor.white
activeSliceBG.lineWidth = 9
activeSliceFG.lineWidth = 5
addChild(activeSliceBG)
addChild(activeSliceFG)
}
func setupPhysics() {
physicsWorld.gravity = CGVector(dx: 0, dy: -6)
physicsWorld.speed = 0.85
}
}

View File

@ -0,0 +1,50 @@
//
// GameViewController.swift
// Swifty Ninja
//
// Created by Brian Sipple on 1/31/19.
// Copyright © 2019 Brian Sipple. All rights reserved.
//
import UIKit
import SpriteKit
import GameplayKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.sks'
if let scene = SKScene(fileNamed: "GameScene") {
// Set the scale mode to scale to fit the window
scene.scaleMode = .aspectFill
// Present the scene
view.presentScene(scene)
}
view.ignoresSiblingOrder = true
view.showsFPS = true
view.showsNodeCount = true
}
}
override var shouldAutorotate: Bool {
return true
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
if UIDevice.current.userInterfaceIdiom == .phone {
return .allButUpsideDown
} else {
return .all
}
}
override var prefersStatusBarHidden: Bool {
return true
}
}

View File

@ -0,0 +1,46 @@
//
// AppDelegate.swift
// Swifty Ninja
//
// Created by Brian Sipple on 1/31/19.
// Copyright © 2019 Brian Sipple. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}

View File

@ -0,0 +1,98 @@
{
"images" : [
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
},
{
"idiom" : "ios-marketing",
"size" : "1024x1024",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
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}

View File

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{
"info" : {
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"author" : "xcode"
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

View File

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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BV1-FR-VrT">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--Game View Controller-->
<scene sceneID="tXr-a1-R10">
<objects>
<viewController id="BV1-FR-VrT" customClass="GameViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" multipleTouchEnabled="YES" contentMode="scaleToFill" id="3se-qz-xqx" customClass="SKView">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="4qk-I5-YsI"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="SZV-WD-TEh" sceneMemberID="firstResponder"/>
</objects>
</scene>
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View File

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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIStatusBarHidden</key>
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<key>UISupportedInterfaceOrientations</key>
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<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
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View File

@ -32,8 +32,8 @@
| # | Project Name | Topics Learned | Progress |
| :--: | :-------------------------: | :------------: | :------: |
| 16 | 📱<br>[Safari Extension & JavaScript Injection](/16-safari-extension) | NSExtensionItem, plists (property lists), NSDictionary, NSExtensionJavaScriptPreprocessingResultsKey, UITextView, NSItemProvider, kUTTypePropertyList, keyboard notifications, NSValue, CGRect, CGPoint, CGSize, view.convert, UIEdgeInsets | 🔴 |
| 17 | 🎮<br>[Fruity Penguins](/17-fruity-penguins) | SKShapeNode, CGPath, UIBezierPath, AVAudioPlayer, CaseIterable & Custom Enums, Default Method Parameters | 🔴 |
| 16 | 📱<br>[Safari Extension & JavaScript Injection](/16-safari-extension) | NSExtensionItem, plists (property lists), NSDictionary, NSExtensionJavaScriptPreprocessingResultsKey, UITextView, NSItemProvider, kUTTypePropertyList, keyboard notifications, NSValue, CGRect, CGPoint, CGSize, view.convert, UIEdgeInsets | |
| 17 | 🎮<br>[Swifty Ninja](/17-swifty-ninja) | SKShapeNode, CGPath, UIBezierPath, AVAudioPlayer, CaseIterable & Custom Enums, Default Method Parameters | 🔴 |
| 18 | 🛠<br>[Debugging](/18-debugging) | `print`, `assert`, breakpoints, Visual Debugging | 🔴 |
| 19 | 📱<br>[Capital Cities](/19-capital-cities) | MKMapView, MKAnnotation, MKPinAnnotationView, CLLocationCoordinate2D, dequeueReusableAnnotationView() | 🔴 |
| 20 | 🎮<br>[Fireworks Night](/20-fireworks-night) | Timer, SKNode, follow(), motionBegan(), prefersStatusBarHidden, Timer.invalidate() | 🔴 |