Make clearance markers invisible
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@ -205,7 +205,7 @@ class GameScene: SKScene {
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topRock.zRotation = .pi
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topRock.xScale = -1
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let clearanceMarker = SKSpriteNode(color: .red, size: CGSize(width: player.size.width, height: frame.height))
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let clearanceMarker = SKSpriteNode(color: .clear, size: CGSize(width: player.size.width, height: frame.height))
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clearanceMarker.name = NodeName.clearanceMarker
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clearanceMarker.position = CGPoint(x: rockXPos + (topRock.size.width / 2) + (clearanceMarker.size.width / 2), y: frame.midY)
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clearanceMarker.physicsBody = SKPhysicsBody(rectangleOf: clearanceMarker.size)
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