72 lines
2.9 KiB
Swift
72 lines
2.9 KiB
Swift
//
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// Copyright Amazon.com Inc. or its affiliates.
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// All Rights Reserved.
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//
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// SPDX-License-Identifier: Apache-2.0
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//
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import os.log
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import UIKit
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import SwiftUI
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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func scene(
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_ scene: UIScene,
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willConnectTo session: UISceneSession,
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options connectionOptions: UIScene.ConnectionOptions
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) {
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// Use this method to optionally configure and attach the UIWindow `window` to the
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// provided UIWindowScene `scene`. If using a storyboard, the `window` property
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// will automatically be initialized and attached to the scene. This delegate does
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// not imply the connecting scene or session are new (see
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// `application:configurationForConnectingSceneSession` instead).
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// Create the SwiftUI view that provides the window contents.
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let contentView = ContentView()
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// Use a UIHostingController as window root view controller.
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if let windowScene = scene as? UIWindowScene {
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let window = UIWindow(windowScene: windowScene)
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window.rootViewController = UIHostingController(rootView: contentView)
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self.window = window
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window.makeKeyAndVisible()
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}
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system. This occurs shortly after
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// the scene enters the background, or when its session is discarded. Release any
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// resources associated with this scene that can be re-created the next time the
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// scene connects. The scene may re-connect later, as its session was not
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// neccessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state. Use
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// this method to restart any tasks that were paused (or not yet started) when the
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// scene was inactive.
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state. This
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// may occur due to temporary interruptions (ex. an incoming phone call).
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OSLog.subscription.log("\(#function), unsubscribing", log: .subscription)
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AppSyncRTCProvider.default.unsubscribe()
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground. Use this
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// method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background. Use this
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// method to save data, release shared resources, and store enough scene-specific
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// state information to restore the scene back to its current state.
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}
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}
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