WolfNumerics/Sources/WolfNumerics/SeededRandomNumberGenerator...

50 lines
2.0 KiB
Swift

//
// SeededRandomNumberGenerator.swift
// WolfNumerics
//
// Created by Wolf McNally on 10/28/18.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#if canImport(GameKit)
import GameKit
@available(iOS 9.0, macOS 10.11, tvOS 9.0, *)
public final class SeededRandomNumberGenerator: RandomNumberGenerator {
private let source: GKMersenneTwisterRandomSource
private let distribution: GKRandomDistribution
public init(seed: UInt64) {
source = GKMersenneTwisterRandomSource(seed: seed)
distribution = GKRandomDistribution(randomSource: source, lowestValue: Int(UInt16.min), highestValue: Int(UInt16.max))
}
public convenience init(seed: Int) {
self.init(seed: UInt64(seed))
}
public func next() -> UInt64 {
return (UInt64(distribution.nextInt()) << 48)
| (UInt64(distribution.nextInt()) << 32)
| (UInt64(distribution.nextInt()) << 16)
| (UInt64(distribution.nextInt()) << 0)
}
}
#endif