UTM/Platform/macOS/Display/VMDisplayAppleDisplayWindow...

69 lines
2.3 KiB
Swift

//
// Copyright © 2022 osy. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Foundation
import Virtualization
@available(macOS 12, *)
class VMDisplayAppleDisplayWindowController: VMDisplayAppleWindowController {
var appleView: VZVirtualMachineView! {
mainView as? VZVirtualMachineView
}
override func windowDidLoad() {
mainView = VZVirtualMachineView()
appleView!.capturesSystemKeys = true
super.windowDidLoad()
}
override func enterLive() {
appleView.virtualMachine = appleVM.apple
super.enterLive()
}
override func enterSuspended(isBusy busy: Bool) {
appleView.virtualMachine = nil
super.enterSuspended(isBusy: busy)
}
@available(macOS 12, *)
private func windowSize(for display: UTMAppleConfigurationDisplay) -> CGSize {
let currentScreenScale = window?.screen?.backingScaleFactor ?? 1.0
let useHidpi = display.pixelsPerInch >= 226
let scale = useHidpi ? currentScreenScale : 1.0
return CGSize(width: CGFloat(display.widthInPixels) / scale, height: CGFloat(display.heightInPixels) / scale)
}
override func updateWindowFrame() {
guard let window = window else {
return
}
guard let primaryDisplay = appleConfig.displays.first else {
return //FIXME: add multiple displays
}
let size = windowSize(for: primaryDisplay)
let frame = window.frameRect(forContentRect: CGRect(origin: window.frame.origin, size: size))
window.contentAspectRatio = size
window.minSize = NSSize(width: 400, height: 400)
window.setFrame(frame, display: false, animate: true)
super.updateWindowFrame()
}
override func resizeConsoleButtonPressed(_ sender: Any) {
updateWindowFrame()
}
}