Tokamak/Sources/TokamakCore/MountedViews/MountedApp.swift

67 lines
2.2 KiB
Swift

// Copyright 2018-2020 Tokamak contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Created by Carson Katri on 7/19/20.
//
import CombineShim
import Runtime
// This is very similar to `MountedCompositeView`. However, the `mountedBody`
// is the computed content of the specified `Scene`, instead of having child
// `View`s
final class MountedApp<R: Renderer>: MountedCompositeElement<R> {
override func mount(
before _: R.TargetType? = nil,
on _: MountedElement<R>? = nil,
with reconciler: StackReconciler<R>
) {
// `App` elements have no siblings, hence the `before` argument is discarded.
// They also have no parents, so the `parent` argument is discarded as well.
let childBody = reconciler.render(mountedApp: self)
let child: MountedElement<R> = mountChild(childBody)
mountedChildren = [child]
child.mount(before: nil, on: self, with: reconciler)
}
override func unmount(with reconciler: StackReconciler<R>) {
mountedChildren.forEach { $0.unmount(with: reconciler) }
}
private func mountChild(_ childBody: _AnyScene) -> MountedElement<R> {
let mountedScene: MountedScene<R> = childBody
.makeMountedScene(parentTarget, environmentValues, self)
if let title = mountedScene.title {
// swiftlint:disable force_cast
(app.type as! _TitledApp.Type)._setTitle(title)
}
return mountedScene
}
override func update(with reconciler: StackReconciler<R>) {
let element = reconciler.render(mountedApp: self)
reconciler.reconcile(
self,
with: element,
getElementType: { $0.type },
updateChild: {
$0.environmentValues = environmentValues
$0.scene = _AnyScene(element)
},
mountChild: { mountChild($0) }
)
}
}