[XRAY-2] Part 3 - Move swift ui extensions to their own repository (#1)

Works on xiiagency/Xray#2
This commit is contained in:
Gennadiy Shafranovich 2021-10-27 15:02:57 -04:00 committed by GitHub
parent bcd93e8ddd
commit 1bb027c8e0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 267 additions and 0 deletions

29
Package.swift Normal file
View File

@ -0,0 +1,29 @@
// swift-tools-version:5.5
import PackageDescription
let package =
Package(
name: "SwiftUIExtensions",
platforms: [
.iOS(.v15),
.watchOS(.v8),
],
products: [
.library(
name: "SwiftUIExtensions",
targets: ["SwiftUIExtensions"]
),
],
dependencies: [],
targets: [
.target(
name: "SwiftUIExtensions",
dependencies: []
),
// NOTE: Re-enable when tests are added.
// .testTarget(
// name: "SwiftUIExtensionsTests",
// dependencies: ["SwiftUIExtensions"]
// ),
]
)

3
README.md Normal file
View File

@ -0,0 +1,3 @@
# SwiftUIExtensions
Provides extensions and utilities for SwiftUI.

View File

@ -0,0 +1,12 @@
import SwiftUI
/**
Performs the provided block in a transaction with animations disabled.
Useful for cancelling some animations that are hard to control (e.g. navigation view transitions).
NOTE: This is a bit finicky, use at your own risk.
*/
public func doWithoutAnimations(_ block: @escaping () -> Void) {
var transaction = Transaction(animation: nil)
transaction.disablesAnimations = true
withTransaction(transaction, block)
}

View File

@ -0,0 +1,14 @@
import SwiftUI
/**
A specialty view that has no visible representation (clear 0x0 pixel view) but can still have functionality attached (e.g. onChange(of:)).
NOTE: If used in a container view that has spacing (e.g. VStack) this view will still be counted as one and will add unintended spacing.
*/
public struct HiddenView : View {
public init() { }
public var body: some View {
Color.clear
.frame(width: 0, height: 0)
}
}

View File

@ -0,0 +1,58 @@
import Foundation
/**
An implementation of a momentary switch: one that has an on/off state, can be turned on repeatedly, turns off after a delay.
If triggered multiple times before the off delay is elapses, it re-schedules the reaction (relative to the last time it was triggered).
Ideally used for triggering animations on user interaction, and auto-reverting once they've stopped interacting for enough time.
NOTE: The switch itself will operate on the background thread, but the on/off callbacks are executed on the `@MainActor`.
*/
public class MomentarySwitch {
/**
Reference to the currently scheduled task to fire the latest known "off" event.
*/
private var scheduledOffTask: Task<Void, Never>? = nil
public init() { }
/**
Triggers the supplied `switchOn `closure and schedules to run the supplied `switchOff` closure after a delay.
If there's already an unfinished task (switch is on):
- we will cancel the previous "off" task and create a new one with an updated time and `switchOff` closure.
- the `switchOn` callback will NOT be called.
*/
public func trigger(
offDelaySeconds: Double = 0.0,
switchOn: @escaping () -> Void,
switchOff: @escaping () -> Void
) {
if let scheduledOffTask = scheduledOffTask {
// If there is a scheduled off task, cancel it.
scheduledOffTask.cancel()
} else {
// Otherwise, trigger the "on" action.
switchOn()
}
// Start a task to trigger the "off" action after the requested delay.
scheduledOffTask = Task {
// The task is kicked off right away, but we need to wait for the requested delay.
try? await Task.sleep(nanoseconds: UInt64(offDelaySeconds * 1_000_000_000))
// If the task was cancelled while we were waiting, nothing to do.
if Task.isCancelled {
return
}
// Otherwise, trigger the "off" action on the main actor.
Task { @MainActor in
switchOff()
}
// Also clear the task reference.
scheduledOffTask = nil
}
}
}

View File

@ -0,0 +1,34 @@
import SwiftUI
extension View {
/**
Adds a modifier for this view that fires an action when the `ScenePhase` has changed.
`action` is called on the main thread. Avoid performing long-running tasks on the main thread.
*/
public func onScenePhaseChanged(_ action: @escaping (ScenePhase) -> Void) -> some View {
modifier(ScenePhaseModifier(onChanged: action))
}
}
/**
A modifier that monitors the `ScenePhase` of the current scene and reports changes to the provided callback.
*/
private struct ScenePhaseModifier : ViewModifier {
/**
The current `ScenePhase` of the application scene.
*/
@Environment(\.scenePhase) private var scenePhase: ScenePhase
/**
Callback to trigger whenever the `ScenePhase` has changed.
*/
let onChanged: (ScenePhase) -> Void
/**
Attaches an `.onChange` modifier to the modified view that monitors changes in `ScenePhase`.
*/
func body(content: Content) -> some View {
content.onChange(of: scenePhase, perform: onChanged)
}
}

View File

@ -0,0 +1,68 @@
import SwiftUI
extension View {
/**
Resets the text case of the View.
Equivalent to: `textCase(nil)`
*/
public func standardcase() -> some View {
textCase(nil)
}
/**
Sets the text case of the View to uppercase.
Equivalent to: `textCase(.uppercase)`
*/
public func uppercase() -> some View {
textCase(.uppercase)
}
/**
Sets the text case of the View to lowercase.
Equivalent to `textCase(.lowercase)`
*/
public func lowercase() -> some View {
textCase(.lowercase)
}
/**
Sets the view's frame to stretch to fill its parent by setting maxWidth (and/or) maxHeight based on the requested `Axis`.
- By default it will stretch `.horizontal` as it's the more common scenario.
- Also allows for adjusting internal alignment with `.center` used as the default.
*/
public func stretch(
_ axes: Axis.Set = [.horizontal],
alignment: Alignment = .center
) -> some View {
frame(
maxWidth: axes.contains(.horizontal) ? .infinity : nil,
maxHeight: axes.contains(.vertical) ? .infinity : nil,
alignment: alignment
)
}
}
/**
Provide static members for various standard sets of `Axis`.
*/
extension Axis.Set {
/**
An empty set of `Axis`.
*/
public static let None: Axis.Set = []
/**
A set of `Axis` containing only `.horizontal`.
*/
public static let Horizontal: Axis.Set = [.horizontal]
/**
A set of `Axis` containing only `.vertical`.
*/
public static let Vertical: Axis.Set = [.vertical]
/**
A set of `Axis` containing both the `.horizontal` and `.vertical` values.
*/
public static let All: Axis.Set = [.horizontal, .vertical]
}

View File

@ -0,0 +1,49 @@
#if os(iOS)
import UIKit
/**
Dismisses the keyboard from anywhere in the application.
NOTE: Only available on iOS.
*/
public func hideKeyboard() {
UIApplication.shared
.sendAction(
#selector(UIResponder.resignFirstResponder),
to: nil,
from: nil,
for: nil
)
}
/**
Opens the given URL if it can be opened on the current device. Does nothing otherwise.
*/
public func sendUserToApplicationUrl(_ url: URL) {
// Ensure the url for the app can actually be opened.
guard UIApplication.shared.canOpenURL(url) else {
return
}
// Finally, send the user to the requested app url.
UIApplication.shared.open(url)
}
/**
Opens the given URL string if it can be parsed and opened on the current device. Does nothing otherwise.
*/
public func sendUserToApplicationUrl(_ urlString: String) {
// Make sure the URL can be parsed first.
guard let url = URL(string: urlString) else {
return
}
sendUserToApplicationUrl(url)
}
/**
Opens the App's setting screen in the OS' Settings app.
*/
public func sendUserToApplicationSettings() {
sendUserToApplicationUrl(UIApplication.openSettingsURLString)
}
#endif