237 lines
7.9 KiB
Swift
237 lines
7.9 KiB
Swift
/*
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* Splitflap
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*
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* Copyright 2015-present Yannick Loriot.
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* http://yannickloriot.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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import UIKit
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import QuartzCore
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/**
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A Flap view aims to display given tokens with by rotating its tiles to show the
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desired character or graphic.
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*/
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final class FlapView: UIView, CAAnimationDelegate {
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// The tiles used to display and animate the flaps
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fileprivate let topTicTile: TileView
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fileprivate let bottomTicTile: TileView
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fileprivate let topTacTile: TileView
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fileprivate let bottomTacTile: TileView
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// MARK: - Working With Tokens
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let tokens: [String]
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fileprivate let tokenGenerator:TokenGenerator
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fileprivate var targetToken: String?
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fileprivate var targetCompletionBlock: (() -> ())? {
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didSet {
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oldValue?()
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}
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}
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// MARK: - Initializing a Flap View
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required init(tokens: [String], builder: FlapViewBuilder) {
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self.topTicTile = TileView(builder: builder, position: .top)
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self.bottomTicTile = TileView(builder: builder, position: .bottom)
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self.topTacTile = TileView(builder: builder, position: .top)
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self.bottomTacTile = TileView(builder: builder, position: .bottom)
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self.tokens = tokens
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self.tokenGenerator = TokenGenerator(tokens: tokens)
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super.init(frame: CGRect.zero)
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setupViews()
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setupAnimations()
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}
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required init?(coder aDecoder: NSCoder) {
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topTicTile = TileView(builder: FlapViewBuilder(), position: .top)
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bottomTicTile = TileView(builder: FlapViewBuilder(), position: .bottom)
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topTacTile = TileView(builder: FlapViewBuilder(), position: .top)
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bottomTacTile = TileView(builder: FlapViewBuilder(), position: .bottom)
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tokens = []
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tokenGenerator = TokenGenerator(tokens: [])
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super.init(coder: aDecoder)
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}
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// MARK: - Laying out Subviews
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override func layoutSubviews() {
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super.layoutSubviews()
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let topLeafFrame = CGRect(x: 0, y: 0, width: bounds.width, height: bounds.height / 2)
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let bottomLeafFrame = CGRect(x: 0, y: bounds.height / 2, width: bounds.width, height: bounds.height / 2)
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topTicTile.frame = topLeafFrame
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bottomTicTile.frame = bottomLeafFrame
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topTacTile.frame = topLeafFrame
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bottomTacTile.frame = bottomLeafFrame
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}
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// MARK: - Initializing the Flap View
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fileprivate func setupViews() {
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addSubview(topTicTile)
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addSubview(bottomTicTile)
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addSubview(topTacTile)
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addSubview(bottomTacTile)
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topTicTile.layer.anchorPoint = CGPoint(x: 0.5, y: 1.0)
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bottomTicTile.layer.anchorPoint = CGPoint(x: 0.5, y: 0)
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topTacTile.layer.anchorPoint = CGPoint(x: 0.5, y: 1.0)
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bottomTacTile.layer.anchorPoint = CGPoint(x: 0.5, y: 0)
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updateWithToken(tokenGenerator.firstToken, animated: false)
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}
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// MARK: - Settings the Animations
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/// Defines the current time of the animation to know which tile to display.
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fileprivate enum AnimationTime {
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/// Tic time.
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case tic
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/// Tac time.
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case tac
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}
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fileprivate var animationTime = AnimationTime.tac
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fileprivate let topAnim = CABasicAnimation(keyPath: "transform")
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fileprivate let bottomAnim = CABasicAnimation(keyPath: "transform")
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fileprivate func setupAnimations() {
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// Set the perspective
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let zDepth: CGFloat = 1000
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var skewedIdentityTransform = CATransform3DIdentity
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skewedIdentityTransform.m34 = 1 / -zDepth
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// Predefine the animation
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topAnim.fromValue = NSValue(caTransform3D: skewedIdentityTransform)
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topAnim.toValue = NSValue(caTransform3D: CATransform3DRotate(skewedIdentityTransform, CGFloat.pi / -2, 1, 0, 0))
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topAnim.isRemovedOnCompletion = false
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topAnim.fillMode = CAMediaTimingFillMode.forwards
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topAnim.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeIn)
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bottomAnim.fromValue = NSValue(caTransform3D: CATransform3DRotate(skewedIdentityTransform, CGFloat.pi / 2, 1, 0, 0))
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bottomAnim.toValue = NSValue(caTransform3D: skewedIdentityTransform)
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bottomAnim.delegate = self
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bottomAnim.isRemovedOnCompletion = true
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bottomAnim.fillMode = CAMediaTimingFillMode.both
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bottomAnim.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeOut)
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}
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// MARK: - Animating the Flap View
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/**
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Display the given token.
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- parameter token: A token string.
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- parameter rotationDuration: If upper than 0, it animates the change.
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- parameter completionBlock: A block called when the animation did finished.
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If the text update is not animated the block is called immediately.
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*/
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func displayToken(_ token: String?, rotationDuration: Double, completionBlock: (() -> Void)? = nil) {
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let sanitizedToken = token ?? tokenGenerator.firstToken
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if rotationDuration > 0 {
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topAnim.duration = rotationDuration / 4 * 3
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bottomAnim.duration = rotationDuration / 4
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let animating = targetToken != nil
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targetToken = sanitizedToken
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targetCompletionBlock = completionBlock
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if !animating {
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displayNextToken()
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}
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}
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else {
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tokenGenerator.currentElement = sanitizedToken
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updateWithToken(sanitizedToken, animated: false)
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completionBlock?()
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}
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}
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/**
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Method used in conjunction with the `animationDidStop:finished:` callback in
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order to display all the tokens between the current one and the target one.
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*/
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fileprivate func displayNextToken() {
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guard tokenGenerator.currentElement != targetToken && targetToken != nil else {
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targetToken = nil
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targetCompletionBlock = nil
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return
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}
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if let token = tokenGenerator.next() {
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updateWithToken(token, animated: true)
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}
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}
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/// Display the given token. If animated it rotate the flaps.
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fileprivate func updateWithToken(_ token: String?, animated: Bool) {
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let topBack = animationTime == .tic ? topTicTile : topTacTile
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let bottomBack = animationTime == .tic ? bottomTicTile : bottomTacTile
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let topFront = animationTime == .tic ? topTacTile : topTicTile
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topBack.setSymbol(token)
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bottomBack.setSymbol(token)
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topBack.layer.removeAllAnimations()
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bottomBack.layer.removeAllAnimations()
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topFront.layer.removeAllAnimations()
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if animated {
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bringSubviewToFront(topFront)
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bringSubviewToFront(bottomBack)
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// Animation
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topAnim.beginTime = CACurrentMediaTime()
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topFront.layer.add(topAnim, forKey: "topDownFlip")
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bottomAnim.beginTime = topAnim.beginTime + topAnim.duration
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bottomBack.layer.add(bottomAnim, forKey: "bottomDownFlip")
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}
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else {
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bringSubviewToFront(topBack)
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bringSubviewToFront(bottomBack)
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animationTime = animationTime == .tic ? .tac : .tic
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}
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}
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// MARK: - CAAnimation Delegate Methods
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func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
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animationTime = animationTime == .tic ? .tac : .tic
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displayNextToken()
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}
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}
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