Reactions/Sources/UIReactionControl.swift

89 lines
2.6 KiB
Swift

/*
* Reactions
*
* Copyright 2016-present Yannick Loriot.
* http://yannickloriot.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
import UIKit
/**
The `UIReactionControl` class implements common behavior for reaction elements. It mainly defines two methods:
- `setup`: Manage the view hierarchy by adding and/or removing elements.
- `update`: Layout the view hierarchy and update state.
You should override these methods if you subclass the `UIReactionControl`.
*/
public class UIReactionControl: UIControl {
// MARK: - Initializing a ReactionSelect Object
/// Initializes and returns a newly allocated view object with the specified frame rectangle.
public override init(frame: CGRect) {
super.init(frame: frame)
setupAndUpdate()
}
/// Returns an object initialized from data in a given unarchiver.
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setupAndUpdate()
}
// MARK: - Laying out Subviews
/// Lays out subviews.
public override func layoutSubviews() {
super.layoutSubviews()
update()
}
/// Called when a designable object is created in Interface Builder.
public override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
update()
}
// MARK: - Building Object
/// Setup the view hierarchy
func setup() {}
/// Call the setup then the update method
final func setupAndUpdate() {
setup()
if superview != nil {
update()
}
}
// MARK: - Updating Object State
/// Update the state and layout the view hierarchy
func update() {}
}