186 lines
7.1 KiB
Swift
186 lines
7.1 KiB
Swift
/*
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* QRCodeReader.swift
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*
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* Copyright 2014-present Yannick Loriot.
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* http://yannickloriot.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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import UIKit
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/// The camera switch button.
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@IBDesignable final class SwitchCameraButton: UIButton {
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@IBInspectable var edgeColor: UIColor = UIColor.white {
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didSet {
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setNeedsDisplay()
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}
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}
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@IBInspectable var fillColor: UIColor = UIColor.darkGray {
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didSet {
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setNeedsDisplay()
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}
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}
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@IBInspectable var edgeHighlightedColor: UIColor = UIColor.white
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@IBInspectable var fillHighlightedColor: UIColor = UIColor.black
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override func draw(_ rect: CGRect) {
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let width = rect.width
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let height = rect.height
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let center = width / 2
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let middle = height / 2
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let strokeLineWidth = CGFloat(2)
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// Colors
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let paintColor = (self.state != .highlighted) ? fillColor : fillHighlightedColor
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let strokeColor = (self.state != .highlighted) ? edgeColor : edgeHighlightedColor
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// Camera box
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let cameraWidth = width * 0.4
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let cameraHeight = cameraWidth * 0.6
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let cameraX = center - cameraWidth / 2
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let cameraY = middle - cameraHeight / 2
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let cameraRadius = cameraWidth / 80
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let boxPath = UIBezierPath(roundedRect: CGRect(x: cameraX, y: cameraY, width: cameraWidth, height: cameraHeight), cornerRadius: cameraRadius)
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// Camera lens
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let outerLensSize = cameraHeight * 0.8
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let outerLensX = center - outerLensSize / 2
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let outerLensY = middle - outerLensSize / 2
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let innerLensSize = outerLensSize * 0.7
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let innerLensX = center - innerLensSize / 2
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let innerLensY = middle - innerLensSize / 2
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let outerLensPath = UIBezierPath(ovalIn: CGRect(x: outerLensX, y: outerLensY, width: outerLensSize, height: outerLensSize))
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let innerLensPath = UIBezierPath(ovalIn: CGRect(x: innerLensX, y: innerLensY, width: innerLensSize, height: innerLensSize))
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// Draw flash box
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let flashBoxWidth = cameraWidth * 0.8
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let flashBoxHeight = cameraHeight * 0.17
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let flashBoxDeltaWidth = flashBoxWidth * 0.14
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let flashLeftMostX = cameraX + (cameraWidth - flashBoxWidth) * 0.5
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let flashBottomMostY = cameraY
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let flashPath = UIBezierPath()
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flashPath.move(to: CGPoint(x: flashLeftMostX, y: flashBottomMostY))
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flashPath.addLine(to: CGPoint(x: flashLeftMostX + flashBoxWidth, y: flashBottomMostY))
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flashPath.addLine(to: CGPoint(x: flashLeftMostX + flashBoxWidth - flashBoxDeltaWidth, y: flashBottomMostY - flashBoxHeight))
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flashPath.addLine(to: CGPoint(x: flashLeftMostX + flashBoxDeltaWidth, y: flashBottomMostY - flashBoxHeight))
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flashPath.close()
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flashPath.lineCapStyle = .round
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flashPath.lineJoinStyle = .round
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// Arrows
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let arrowHeadHeigth = cameraHeight * 0.5
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let arrowHeadWidth = ((width - cameraWidth) / 2) * 0.3
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let arrowTailHeigth = arrowHeadHeigth * 0.6
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let arrowTailWidth = ((width - cameraWidth) / 2) * 0.7
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// Draw left arrow
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let arrowLeftX = center - cameraWidth * 0.2
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let arrowLeftY = middle + cameraHeight * 0.45
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let leftArrowPath = UIBezierPath()
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leftArrowPath.move(to: CGPoint(x: arrowLeftX, y: arrowLeftY))
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leftArrowPath.addLine(to: CGPoint(x: arrowLeftX - arrowHeadWidth, y: arrowLeftY - arrowHeadHeigth / 2))
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leftArrowPath.addLine(to: CGPoint(x: arrowLeftX - arrowHeadWidth, y: arrowLeftY - arrowTailHeigth / 2))
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leftArrowPath.addLine(to: CGPoint(x: arrowLeftX - arrowHeadWidth - arrowTailWidth, y: arrowLeftY - arrowTailHeigth / 2))
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leftArrowPath.addLine(to: CGPoint(x: arrowLeftX - arrowHeadWidth - arrowTailWidth, y: arrowLeftY + arrowTailHeigth / 2))
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leftArrowPath.addLine(to: CGPoint(x: arrowLeftX - arrowHeadWidth, y: arrowLeftY + arrowTailHeigth / 2))
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leftArrowPath.addLine(to: CGPoint(x: arrowLeftX - arrowHeadWidth, y: arrowLeftY + arrowHeadHeigth / 2))
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// Right arrow
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let arrowRightX = center + cameraWidth * 0.2
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let arrowRightY = middle + cameraHeight * 0.60
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let rigthArrowPath = UIBezierPath()
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rigthArrowPath.move(to: CGPoint(x: arrowRightX, y: arrowRightY))
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rigthArrowPath.addLine(to: CGPoint(x: arrowRightX + arrowHeadWidth, y: arrowRightY - arrowHeadHeigth / 2))
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rigthArrowPath.addLine(to: CGPoint(x: arrowRightX + arrowHeadWidth, y: arrowRightY - arrowTailHeigth / 2))
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rigthArrowPath.addLine(to: CGPoint(x: arrowRightX + arrowHeadWidth + arrowTailWidth, y: arrowRightY - arrowTailHeigth / 2))
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rigthArrowPath.addLine(to: CGPoint(x: arrowRightX + arrowHeadWidth + arrowTailWidth, y: arrowRightY + arrowTailHeigth / 2))
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rigthArrowPath.addLine(to: CGPoint(x: arrowRightX + arrowHeadWidth, y: arrowRightY + arrowTailHeigth / 2))
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rigthArrowPath.addLine(to: CGPoint(x: arrowRightX + arrowHeadWidth, y: arrowRightY + arrowHeadHeigth / 2))
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rigthArrowPath.close()
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// Drawing
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paintColor.setFill()
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rigthArrowPath.fill()
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strokeColor.setStroke()
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rigthArrowPath.lineWidth = strokeLineWidth
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rigthArrowPath.stroke()
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paintColor.setFill()
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boxPath.fill()
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strokeColor.setStroke()
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boxPath.lineWidth = strokeLineWidth
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boxPath.stroke()
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strokeColor.setFill()
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outerLensPath.fill()
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paintColor.setFill()
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innerLensPath.fill()
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paintColor.setFill()
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flashPath.fill()
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strokeColor.setStroke()
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flashPath.lineWidth = strokeLineWidth
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flashPath.stroke()
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leftArrowPath.close()
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paintColor.setFill()
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leftArrowPath.fill()
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strokeColor.setStroke()
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leftArrowPath.lineWidth = strokeLineWidth
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leftArrowPath.stroke()
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}
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// MARK: - UIResponder Methods
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesBegan(touches, with: event)
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setNeedsDisplay()
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}
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesMoved(touches, with: event)
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setNeedsDisplay()
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesEnded(touches, with: event)
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setNeedsDisplay()
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}
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override func touchesCancelled(_ touches: Set<UITouch>?, with event: UIEvent?) {
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super.touchesCancelled(touches!, with: event)
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setNeedsDisplay()
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}
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}
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