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Adventure Shared | ||
Assets | ||
Base.lproj | ||
en.lproj | ||
Adventure-Info.plist | ||
AppDelegate.swift | ||
LayeredCharacterSceneOSXEvents.swift | ||
README.md | ||
main.swift |
README.md
Shiny Adventure
Your generic description of an awesome Shiny project goes here.
TODO
Features / code polishing for the demo
P1
- iOS support
P2
- Spawn code needs to be added
- Somehow get the char to move in iOS (touch control)
- Missing movement code in Character
- UI responder
P3
- Handling methods like +loadSharedResources —> Doug will ping Argyrios to see if we can get this in a usable build soon
- Code comments
- Point out things that shouldn't be the way they are
- Add radar # when applicable
- Getting rid of Sign f
- Finish README
Language features we'd like to highlight
- Generics
- Bitmask
- Infix
Style issues
- Casts, e.g.
emitter = (sSharedLeafEmitterA.copy() as SKEmitterNode)!
->emitter = sSharedLeafEmitterA.copy()!
- CGFloat vs Float