Fixed myDict.random() in README

was: myDict() //grass or something else
is: myDict.random() //grass or something else
This commit is contained in:
Lucas Farah 2016-03-01 21:18:35 -08:00
parent 525142ff77
commit 3951844849
1 changed files with 1 additions and 1 deletions

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@ -361,7 +361,7 @@ Easily access a random element:
``` swift
var myDict = ["charmander": "fire","bulbasaur": "grass","squirtle": "water"]
print(myDict()) // grass or something else
print(myDict.random()) // grass or something else
```
Easily add dictionaries to create new ones: