DynamicColor/Sources/DynamicColor+Mixing.swift

144 lines
5.5 KiB
Swift

/*
* DynamicColor
*
* Copyright 2015-present Yannick Loriot.
* http://yannickloriot.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#if os(iOS) || os(tvOS) || os(watchOS)
import UIKit
#elseif os(OSX)
import AppKit
#endif
// MARK: Mixing Colors
public extension DynamicColor {
/**
Mixes the given color object with the receiver.
Specifically, takes the average of each of the RGB components, optionally weighted by the given percentage.
- Parameter color: A color object to mix with the receiver.
- Parameter weight: The weight specifies the amount of the given color object (between 0 and 1).
The default value is 0.5, which means that half the given color and half the receiver color object should be used.
0.25 means that a quarter of the given color object and three quarters of the receiver color object should be used.
- Parameter colorspace: The color space used to mix the colors. By default it uses the RBG color space.
- Returns: A color object corresponding to the two colors object mixed together.
*/
final func mixed(withColor color: DynamicColor, weight: CGFloat = 0.5, inColorSpace colorspace: DynamicColorSpace = .rgb) -> DynamicColor {
let normalizedWeight = clip(weight, 0.0, 1.0)
switch colorspace {
case .lab:
return mixedLab(withColor: color, weight: normalizedWeight)
case .hsl:
return mixedHSL(withColor: color, weight: normalizedWeight)
case .hsb:
return mixedHSB(withColor: color, weight: normalizedWeight)
case .rgb:
return mixedRGB(withColor: color, weight: normalizedWeight)
}
}
/**
Creates and returns a color object corresponding to the mix of the receiver and an amount of white color, which increases lightness.
- Parameter amount: Float between 0.0 and 1.0. The default amount is equal to 0.2.
- Returns: A lighter DynamicColor.
*/
final func tinted(amount: CGFloat = 0.2) -> DynamicColor {
return mixed(withColor: .white, weight: amount)
}
/**
Creates and returns a color object corresponding to the mix of the receiver and an amount of black color, which reduces lightness.
- Parameter amount: Float between 0.0 and 1.0. The default amount is equal to 0.2.
- Returns: A darker DynamicColor.
*/
final func shaded(amount: CGFloat = 0.2) -> DynamicColor {
return mixed(withColor: DynamicColor(red: 0, green: 0, blue: 0, alpha: 1), weight: amount)
}
// MARK: - Convenient Internal Methods
func mixedLab(withColor color: DynamicColor, weight: CGFloat) -> DynamicColor {
let c1 = toLabComponents()
let c2 = color.toLabComponents()
let L = c1.L + (weight * (c2.L - c1.L))
let a = c1.a + (weight * (c2.a - c1.a))
let b = c1.b + (weight * (c2.b - c1.b))
let alpha = alphaComponent + (weight * (color.alphaComponent - alphaComponent))
return DynamicColor(L: L, a: a, b: b, alpha: alpha)
}
func mixedHSL(withColor color: DynamicColor, weight: CGFloat) -> DynamicColor {
let c1 = toHSLComponents()
let c2 = color.toHSLComponents()
let h = c1.h + (weight * mixedHue(source: c1.h, target: c2.h))
let s = c1.s + (weight * (c2.s - c1.s))
let l = c1.l + (weight * (c2.l - c1.l))
let alpha = alphaComponent + (weight * (color.alphaComponent - alphaComponent))
return DynamicColor(hue: h, saturation: s, lightness: l, alpha: alpha)
}
func mixedHSB(withColor color: DynamicColor, weight: CGFloat) -> DynamicColor {
let c1 = toHSBComponents()
let c2 = color.toHSBComponents()
let h = c1.h + (weight * mixedHue(source: c1.h, target: c2.h))
let s = c1.s + (weight * (c2.s - c1.s))
let b = c1.b + (weight * (c2.b - c1.b))
let alpha = alphaComponent + (weight * (color.alphaComponent - alphaComponent))
return DynamicColor(hue: h, saturation: s, brightness: b, alpha: alpha)
}
func mixedRGB(withColor color: DynamicColor, weight: CGFloat) -> DynamicColor {
let c1 = toRGBAComponents()
let c2 = color.toRGBAComponents()
let red = c1.r + (weight * (c2.r - c1.r))
let green = c1.g + (weight * (c2.g - c1.g))
let blue = c1.b + (weight * (c2.b - c1.b))
let alpha = alphaComponent + (weight * (color.alphaComponent - alphaComponent))
return DynamicColor(red: red, green: green, blue: blue, alpha: alpha)
}
func mixedHue(source: CGFloat, target: CGFloat) -> CGFloat {
if target > source && target - source > 180.0 {
return target - source + 360.0
}
else if target < source && source - target > 180.0 {
return target + 360.0 - source
}
return target - source
}
}