138 lines
4.5 KiB
Swift
138 lines
4.5 KiB
Swift
/*
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* DynamicColor
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*
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* Copyright 2015-present Yannick Loriot.
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* http://yannickloriot.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#if os(iOS) || os(tvOS) || os(watchOS)
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import UIKit
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#elseif os(OSX)
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import AppKit
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#endif
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// MARK: Deriving Colors
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public extension DynamicColor {
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/**
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Creates and returns a color object with the hue rotated along the color wheel by the given amount.
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- parameter amount: A float representing the number of degrees as ratio (usually between -360.0 degree and 360.0 degree).
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- returns: A DynamicColor object with the hue changed.
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*/
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final func adjustedHue(amount: CGFloat) -> DynamicColor {
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return HSL(color: self).adjustedHue(amount: amount).toDynamicColor()
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}
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/**
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Creates and returns the complement of the color object.
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This is identical to adjustedHue(180).
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- returns: The complement DynamicColor.
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- seealso: adjustedHueColor:
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*/
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final func complemented() -> DynamicColor {
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return adjustedHue(amount: 180.0)
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}
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/**
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Creates and returns a color object with the lightness increased by the given amount.
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- parameter amount: CGFloat between 0.0 and 1.0. Default value is 0.2.
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- returns: A lighter DynamicColor.
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*/
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final func lighter(amount: CGFloat = 0.2) -> DynamicColor {
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return HSL(color: self).lighter(amount: amount).toDynamicColor()
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}
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/**
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Creates and returns a color object with the lightness decreased by the given amount.
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- parameter amount: Float between 0.0 and 1.0. Default value is 0.2.
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- returns: A darker DynamicColor.
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*/
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final func darkened(amount: CGFloat = 0.2) -> DynamicColor {
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return HSL(color: self).darkened(amount: amount).toDynamicColor()
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}
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/**
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Creates and returns a color object with the saturation increased by the given amount.
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- parameter amount: CGFloat between 0.0 and 1.0. Default value is 0.2.
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- returns: A DynamicColor more saturated.
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*/
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final func saturated(amount: CGFloat = 0.2) -> DynamicColor {
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return HSL(color: self).saturated(amount: amount).toDynamicColor()
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}
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/**
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Creates and returns a color object with the saturation decreased by the given amount.
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- parameter amount: CGFloat between 0.0 and 1.0. Default value is 0.2.
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- returns: A DynamicColor less saturated.
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*/
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final func desaturated(amount: CGFloat = 0.2) -> DynamicColor {
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return HSL(color: self).desaturated(amount: amount).toDynamicColor()
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}
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/**
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Creates and returns a color object converted to grayscale.
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- returns: A grayscale DynamicColor.
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- seealso: desaturated:
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*/
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final func grayscaled(mode: GrayscalingMode = .lightness) -> DynamicColor {
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let (r, g, b, a) = self.toRGBAComponents()
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let l: CGFloat
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switch mode {
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case .luminance:
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l = (0.299 * r) + (0.587 * g) + (0.114 * b)
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case .lightness:
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l = 0.5 * (max(r, g, b) + min(r, g, b))
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case .average:
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l = (1.0 / 3.0) * (r + g + b)
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case .value:
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l = max(r, g, b)
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}
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return HSL(hue: 0.0, saturation: 0.0, lightness: l, alpha: a).toDynamicColor()
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}
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/**
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Creates and return a color object where the red, green, and blue values are inverted, while the alpha channel is left alone.
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- returns: An inverse (negative) of the original color.
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*/
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final func inverted() -> DynamicColor {
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let rgba = toRGBAComponents()
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let invertedRed = 1.0 - rgba.r
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let invertedGreen = 1.0 - rgba.g
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let invertedBlue = 1.0 - rgba.b
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return DynamicColor(red: invertedRed, green: invertedGreen, blue: invertedBlue, alpha: rgba.a)
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}
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}
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