Complete Day 62

This commit is contained in:
CypherPoet 2019-11-27 18:22:53 -06:00
parent 5f565e36a9
commit bce4cf1c98
12 changed files with 789 additions and 2 deletions

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@ -67,10 +67,11 @@ I'm currently seeking freelance, remote opportunities as an iOS developer! If yo
- **Day 58:** [_Project 12: Core Data_ (Part Two)](./day-058/) - **Day 58:** [_Project 12: Core Data_ (Part Two)](./day-058/)
- **Day 59:** [_Project 12: Core Data_ (Part Three)](./day-059/) - **Day 59:** [_Project 12: Core Data_ (Part Three)](./day-059/)
- **Day 60:** [Milestone for Projects 10-12 (Part One)](./day-060/) - **Day 60:** [Milestone for Projects 10-12 (Part One)](./day-060/)
- **Day 61:** [Milestone for Projects 10-12 (Part Two)](./day-061/)
</details> </details>
- **Day 61:** [Milestone for Projects 10-12 (Part Two)](./day-061/) - **Day 62:** [_Project 13: Instafilter_ (Part One)](./day-062/)
@ -170,7 +171,6 @@ I'm currently seeking freelance, remote opportunities as an iOS developer! If yo
- [Milestone Project 4: SpaceX Payload Stats](./day-060/Project/SpaceXPayloadStats/) - [Milestone Project 4: SpaceX Payload Stats](./day-060/Project/SpaceXPayloadStats/)
<div style="text-align: center;"> <div style="text-align: center;">
<img src="./day-060/Project/SpaceXPayloadStats/Screenshots/day-60-recording-1.gif" width="300px"/> <img src="./day-060/Project/SpaceXPayloadStats/Screenshots/day-60-recording-1.gif" width="300px"/>
</div> </div>

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@ -0,0 +1,367 @@
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//
// AppDelegate.swift
// Instafilter
//
// Created by Brian Sipple on 11/27/19.
// Copyright © 2019 CypherPoet. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

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<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
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<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
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<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
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<key>UIApplicationSceneManifest</key>
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<key>UIApplicationSupportsMultipleScenes</key>
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<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
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<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
</dict>
</array>
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<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images" : [
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "29x29",
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},
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//
// SceneDelegate.swift
// Instafilter
//
// Created by Brian Sipple on 11/27/19.
// Copyright © 2019 CypherPoet. All rights reserved.
//
import UIKit
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
// Create the SwiftUI view that provides the window contents.
let entryView = EmptyView()
.accentColor(.pink)
window.rootViewController = UIHostingController(rootView: entryView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

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# Day 62: _Project 13: Instafilter_ (Part One)
_Follow along at https://www.hackingwithswift.com/100/swiftui/62_.
<br/>
# 📒 Field Notes
This day covers Part One of _`Project 13: Instafilter`_ in the [100 Days of SwiftUI Challenge](https://www.hackingwithswift.com/100/swiftui/62).
It focuses on several specific topics:
- Instafilter: Introduction
- How property wrappers become structs
- Creating custom bindings in SwiftUI
- Showing multiple options with ActionSheet
## Instafilter: Introduction
From the description:
> In this project were going to build an app that lets the user import photos from their library, then modify them using various image effects. Well cover a number of new techniques, but at the center of it all are one useful app development skill using Apples Core Image framework and one important SwiftUI skill integrating with UIKit. There are other things too, but those two are the big takeaways.
## How property wrappers become structs
`@State` property wrappers wrap their properties in a struct under the hood. That's because they have the following type declaration:
```swift
@propertyWrapper public struct State<Value> : DynamicProperty {}
```
This is important, because if means the following code won't work as expected:
```swift
@State private var blurAmount: CGFloat = 0 {
didSet {
print("New value is \(blurAmount)")
}
}
```
`didSet` won't run when our `View`'s `blurAmount` changes, because what it's actually saying "When the State struct wrapping `blurAmount` changes, print out the new blur amount".
If we truly need the behavior depicted above, one solution is to leverage custom bindings...
## Creating custom bindings in SwiftUI
Custom bindings can serve as a "pass-through" to changes that occur to a View's state:
```swift
struct ContentView: View {
@State private var blurAmount: CGFloat = 0
var body: some View {
let blur = Binding<CGFloat>(
get: {
self.blurAmount
},
set: {
self.blurAmount = $0
print("New value is \(self.blurAmount)")
}
)
return VStack {
Text("Hello, World!")
.blur(radius: blurAmount)
Slider(value: blur, in: 0...20)
}
}
}
```
## Showing multiple options with ActionSheet
While visually distinct, `ActionSheet`s are alot like `Alert`s with respect to the way we declare them as a modifier on a SwiftUI View.
As hinted at by their name, `ActionSheet`s can also be much more extensive than `Alert`s -- taking any number of buttons in their constructor:
```swift
.actionSheet(isPresented: $isShowingActionSheet) {
ActionSheet(
title: Text("Change background"),
message: Text("Select a new color"),
buttons: [
.default(Text("Red")) { self.backgroundColor = .red },
.default(Text("Green")) { self.backgroundColor = .green },
.default(Text("Blue")) { self.backgroundColor = .blue },
.cancel(),
]
)
}
```