update labels of uart and keyboard
This commit is contained in:
parent
d2b8a0e380
commit
f2973b686b
|
@ -256,7 +256,7 @@ static void init_render_local(SDL_Renderer *renderer) {
|
|||
// draw line
|
||||
SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0);
|
||||
SDL_Point p[3];
|
||||
p[0] = Point(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2) - Point(10, 0);
|
||||
p[0] = Point(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
|
||||
p[1] = p[0] - Point(16, 16);
|
||||
p[2] = p[1] - Point(20, 0);
|
||||
draw_thicker_line(renderer, p, 3);
|
||||
|
|
28
src/uart.cpp
28
src/uart.cpp
|
@ -105,25 +105,17 @@ void UART::term_focus(bool v) {
|
|||
}
|
||||
|
||||
static void init_render_local(SDL_Renderer *renderer) {
|
||||
// draw line
|
||||
SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0);
|
||||
SDL_Point p[5];
|
||||
int x_pad = 20;
|
||||
p[0] = Point(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
|
||||
p[1] = p[0] - Point(10, 10);
|
||||
p[2] = p[1] - Point(0, 10);
|
||||
p[3] = p[2] - Point(x_pad - 10, 0);
|
||||
p[4] = p[3] - Point(0, 6);
|
||||
draw_thicker_line(renderer, p, 5);
|
||||
|
||||
p[0].y = p[4].y - CH_HEIGHT * 3 / 2;
|
||||
p[1] = p[0] - Point(x_pad - CH_WIDTH, 0);
|
||||
draw_thicker_line(renderer, p, 2);
|
||||
|
||||
// draw label
|
||||
draw_str(renderer, "RX", p[4].x - CH_WIDTH, p[4].y - CH_HEIGHT, 0xffffff);
|
||||
draw_str(renderer, "TX", p[1].x - 2 * CH_WIDTH, p[1].y - CH_HEIGHT / 2, 0xffffff);
|
||||
draw_str(renderer, "UART-[", p[1].x - 8 * CH_WIDTH, p[1].y, 0xffffff);
|
||||
SDL_Point p[2];
|
||||
p[0] = Point(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2) - Point(0, 30);
|
||||
p[1] = p[0] - Point(10, 0);
|
||||
const char* label[2] = { "RX", "TX" };
|
||||
for (int i = 0; i < 2; i ++) {
|
||||
draw_thicker_line(renderer, p, 2);
|
||||
draw_str(renderer, label[i], p[1].x - 2 * CH_WIDTH, p[1].y - CH_HEIGHT / 2, 0xffffff);
|
||||
p[0].y -= CH_HEIGHT; p[1].y -= CH_HEIGHT;
|
||||
}
|
||||
draw_str(renderer, "UART-[", p[1].x - 8 * CH_WIDTH, p[1].y + CH_HEIGHT, 0xffffff);
|
||||
}
|
||||
|
||||
void init_uart(SDL_Renderer *renderer) {
|
||||
|
|
Loading…
Reference in New Issue