resources: remove unused files

This commit is contained in:
Zihao Yu 2024-01-10 03:40:33 +08:00
parent fc308eb394
commit 8950f4cd55
4 changed files with 3 additions and 17 deletions

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@ -4,9 +4,6 @@
// 1. Mapping
// You can replace pictures used in GUI
// 640*480 png
#define BG_PATH "vbg.png"
// png
#define VBTN_ON_PATH "vbtn_on.png"
#define VBTN_OFF_PATH "vbtn_off.png"
@ -15,11 +12,6 @@
#define VSW_ON_PATH "vsw_on.png"
#define VSW_OFF_PATH "vsw_off.png"
// png
#define SEG_BKGND_ENA
#define SEG_BKGND_CUSTOM
#define VSEGLED_BG_PATH "vsegled_bg.png"
// 2. Hardware options
#define VGA_ENA

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@ -82,16 +82,10 @@ static void init_render_local(SDL_Renderer *renderer) {
tsegled_dot_on = new_texture(renderer, SEG_DOT_WIDTH, SEG_DOT_HEIGHT, 0xff, 0x00, 0x00);
tsegled_dot_off = new_texture(renderer, SEG_DOT_WIDTH, SEG_DOT_HEIGHT, 0x2b, 0x2b, 0x2b);
#ifdef SEG_BKGND_ENA
SDL_Texture *tseg7_background;
#if 0 //def SEG_BKGND_CUSTOM
tseg7_background = load_pic_texture(renderer, VSEGLED_BG_PATH);
#else
tseg7_background = new_texture(renderer, SEG_TOT_WIDTH, SEG_TOT_HEIGHT, 0x00, 0x00, 0x00);
#endif
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_Rect rect_seg7 = {SEG_X, SEG_Y, SEG_TOT_WIDTH, SEG_TOT_HEIGHT};
SDL_RenderCopy(renderer, tseg7_background, NULL, &rect_seg7);
#endif
SDL_RenderFillRect(renderer, &rect_seg7);
SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0);
// draw surrounding lines
const int gap = 14;