![]() Summary: Previously, we treated CXXUuidofExpr as quite a special case: it was the only kind of expression that could be a canonical template argument, it could be a constant lvalue base object, and so on. In addition, we represented the UUID value as a string, whose source form we did not preserve faithfully, and that we partially parsed in multiple different places. With this patch, we create an MSGuidDecl object to represent the implicit object of type 'struct _GUID' created by a UuidAttr. Each UuidAttr holds a pointer to its 'struct _GUID' and its original (as-written) UUID string. A non-value-dependent CXXUuidofExpr behaves like a DeclRefExpr denoting that MSGuidDecl object. We cache an APValue representation of the GUID on the MSGuidDecl and use it from constant evaluation where needed. This allows removing a lot of the special-case logic to handle these expressions. Unfortunately, many parts of Clang assume there are only a couple of interesting kinds of ValueDecl, so the total amount of special-case logic is not really reduced very much. This fixes a few bugs and issues: * PR38490: we now support reading from GUID objects returned from __uuidof during constant evaluation. * Our Itanium mangling for a non-instantiation-dependent template argument involving __uuidof no longer depends on which CXXUuidofExpr template argument we happened to see first. * We now predeclare ::_GUID, and permit use of __uuidof without any header inclusion, better matching MSVC's behavior. We do not predefine ::__s_GUID, though; that seems like a step too far. * Our IR representation for GUID constants now uses the correct IR type wherever possible. We will still fall back to using the {i32, i16, i16, [8 x i8]} layout if a definition of struct _GUID is not available. This is not ideal: in principle the two layouts could have different padding. Reviewers: rnk, jdoerfert Subscribers: arphaman, cfe-commits, aeubanks Tags: #clang Differential Revision: https://reviews.llvm.org/D78171 |
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clang | ||
clang-tools-extra | ||
compiler-rt | ||
debuginfo-tests | ||
flang | ||
libc | ||
libclc | ||
libcxx | ||
libcxxabi | ||
libunwind | ||
lld | ||
lldb | ||
llvm | ||
mlir | ||
openmp | ||
parallel-libs | ||
polly | ||
pstl | ||
utils/arcanist | ||
.arcconfig | ||
.arclint | ||
.clang-format | ||
.clang-tidy | ||
.git-blame-ignore-revs | ||
.gitignore | ||
CONTRIBUTING.md | ||
README.md |
README.md
The LLVM Compiler Infrastructure
This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting Started with the LLVM System
Taken from https://llvm.org/docs/GettingStarted.html.
Overview
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
-
Checkout LLVM (including related sub-projects like Clang):
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git clone https://github.com/llvm/llvm-project.git
-
Or, on windows,
git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
-
-
Configure and build LLVM and Clang:
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cd llvm-project
-
mkdir build
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cd build
-
cmake -G <generator> [options] ../llvm
Some common build system generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.
Some Common options:
-
-DLLVM_ENABLE_PROJECTS='...'
--- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi"
. -
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default/usr/local
). -
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug. -
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
-
cmake --build . [-- [options] <target>]
or your build system specified above directly.-
The default target (i.e.
ninja
ormake
) will build all of LLVM. -
The
check-all
target (i.e.ninja check-all
) will run the regression tests to ensure everything is in working order. -
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own
check-<project>
target. -
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for
make
, use the option-j NNN
, whereNNN
is the number of parallel jobs, e.g. the number of CPUs you have.
-
-
For more information see CMake
-
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.