234 lines
6.6 KiB
C++
234 lines
6.6 KiB
C++
#pragma once
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#ifndef CONSTANTS_H
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#define CONSTANTS_H
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#ifndef SCCI
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#define SCCI static const constexpr inline
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#endif
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#undef GetMessage
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#undef SendMessage
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#undef PeekMessage
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namespace Constants
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{
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SCCI int32_t frameDuration = 50; // 每帧毫秒数
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// 地图相关
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SCCI int32_t numOfGridPerCell = 1000; // 单位坐标数
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SCCI int32_t rows = 50; // 地图行数
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SCCI int32_t cols = 50; // 地图列数
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// SCCI double robPercent =
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SCCI int32_t DestroyBarracksBonus = 6000;
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SCCI int32_t DestroySpringBonus = 3000;
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SCCI int32_t DestroyFarmBonus = 4000;
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// SCCI double recoverMultiplier = 1.2;
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// SCCI double recycleMultiplier = 0.5;
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// 角色
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SCCI int32_t sizeofCharacter = 800;
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SCCI int32_t Speed = 2500;
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struct Monk
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{
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SCCI int32_t maxHp = 1000;
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};
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struct MonkeyKing
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{
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SCCI int32_t maxHp = 200;
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SCCI int32_t common_attack_power = 30;
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SCCI int32_t attackRange = 1;
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SCCI int32_t Cost = 5000;
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};
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struct Pigsy
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{
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SCCI int32_t maxHp = 300;
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SCCI int32_t common_attack_power = 20;
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SCCI int32_t attackRange = 2;
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SCCI int32_t Cost = 4000;
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};
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struct ShaWujing
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{
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SCCI int32_t maxHp = 150;
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SCCI int32_t common_attack_power = 10;
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SCCI int32_t attackRange = 5;
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SCCI int32_t Cost = 3000;
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};
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struct Whitedragonhorse
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{
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SCCI int32_t maxHp = 150;
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SCCI int32_t common_attack_power = 10;
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SCCI int32_t attackRange = 5;
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SCCI int32_t Cost = 4000;
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};
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struct JiuTouYuanSheng
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{
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SCCI int32_t maxHp = 1000;
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};
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struct Honghaier
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{
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SCCI int32_t maxHp = 200;
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SCCI int32_t common_attack_power = 25;
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SCCI int32_t attackRange = 1;
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SCCI int32_t Cost = 5000;
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};
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struct Gyuumao
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{
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SCCI int32_t maxHp = 300;
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SCCI int32_t common_attack_power = 20;
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SCCI int32_t attackRange = 2;
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SCCI int32_t Cost = 4000;
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};
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struct Princess_Iron_Fan
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{
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SCCI int32_t maxHp = 150;
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SCCI int32_t common_attack_power = 10;
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SCCI int32_t attackRange = 5;
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SCCI int32_t Cost = 3000;
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};
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struct Spider
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{
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SCCI int32_t maxHp = 150;
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SCCI int32_t common_attack_power = 10;
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SCCI int32_t attackRange = 5;
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SCCI int32_t Cost = 3000;
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};
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// 模块
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struct resumption // 生命之泉
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{
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SCCI int32_t recovery1 = 50;
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SCCI int32_t recovery2 = 100;
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SCCI int32_t recovery3 = 150;
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SCCI int32_t score1 = 2000; // 一级生命之泉分数
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SCCI int32_t score2 = 3000; // 二级生命之泉分数
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SCCI int32_t score3 = 4000; // 三级生命之泉分数
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SCCI int32_t maxHp1 = 200; // 一级生命之泉守关怪物血量
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SCCI int32_t maxHp2 = 300; // 二级生命之泉守关怪物血量
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SCCI int32_t maxHp3 = 400; // 三级生命之泉守关怪物血量
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SCCI int32_t attack = 10; // 生命之泉守关怪物攻击力
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};
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struct Attack_Boost // 狂战士之力
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{
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SCCI int32_t attack_boost1 = 10;
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SCCI int32_t attack_boost2 = 15;
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SCCI int32_t attack_boost3 = 20;
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SCCI int32_t time1 = 30; // 一级狂战士之力持续时间
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SCCI int32_t time2 = 45; // 二级狂战士之力持续时间
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SCCI int32_t time3 = 60; // 三级狂战士之力持续时间
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SCCI int32_t score1 = 4000; // 一级狂战士之力分数
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SCCI int32_t score2 = 5000; // 二级狂战士之力分数
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SCCI int32_t score3 = 6000; // 三级狂战士之力分数
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SCCI int32_t maxHp1 = 400; // 一级狂战士之力守关怪物血量
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SCCI int32_t maxHp2 = 500; // 二级狂战士之力守关怪物血量
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SCCI int32_t maxHp3 = 600; // 三级狂战士之力守关怪物血量
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SCCI int32_t attack1 = 10; // 一级狂战士之力守关怪物攻击力
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SCCI int32_t attack2 = 15; // 二级狂战士之力守关怪物攻击力
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SCCI int32_t attack3 = 20; // 三级狂战士之力守关怪物攻击力
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};
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struct Speed_Boost
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{
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SCCI int32_t speed_boost = 500;
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SCCI int32_t time = 60;
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SCCI int32_t score = 3000;
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SCCI int32_t maxHp = 300;
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SCCI int32_t attack = 10;
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};
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struct View_Boost
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{
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SCCI int32_t time = 60;
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SCCI int32_t score = 3000;
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SCCI int32_t maxHp = 300;
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SCCI int32_t attack = 10;
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};
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struct Barracks
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{
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SCCI int32_t maxHp = 600;
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SCCI int32_t Cost = 10000;
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SCCI int32_t sabotage_score = 6000;
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SCCI int32_t time_cost = 15;
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};
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struct Spring
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{
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SCCI int32_t maxHp = 300;
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SCCI int32_t Cost = 8000;
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SCCI int32_t sabotage_score = 3000;
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SCCI int32_t time_cost = 10;
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};
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struct Farm
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{
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SCCI int32_t maxHp = 400;
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SCCI int32_t Cost = 8000;
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SCCI int32_t sabotage_score = 3000;
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SCCI int32_t time_cost = 10;
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};
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struct Hole
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{
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SCCI int32_t cost = 1000;
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SCCI int32_t time = 5;
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SCCI int32_t attack = 20;
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SCCI int32_t continous_time = 5;
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};
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struct Cage
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{
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SCCI int32_t cost = 1000;
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SCCI int32_t time = 5;
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SCCI int32_t continous_time = 30;
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};
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// 商店商品
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struct blood_vial
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{
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SCCI int32_t cost1 = 1500;
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SCCI int32_t cost2 = 3000;
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SCCI int32_t cost3 = 4500;
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SCCI int32_t recovery1 = 50;
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SCCI int32_t recovery2 = 100;
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SCCI int32_t recovery3 = 150;
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};
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struct Shield
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{
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SCCI int32_t cost1 = 2000;
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SCCI int32_t cost2 = 3500;
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SCCI int32_t cost3 = 5000;
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SCCI int32_t defence1 = 50;
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SCCI int32_t defence2 = 100;
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SCCI int32_t defence3 = 150;
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};
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struct Speed_Shoes
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{
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SCCI int32_t speed_boost = 500;
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SCCI int32_t time = 60;
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SCCI int32_t cost = 1500;
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};
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struct purification_medicine
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{
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SCCI int32_t cost = 2000;
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SCCI int32_t time = 30;
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};
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struct invisibility
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{
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SCCI int32_t cost = 4000;
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SCCI int32_t time = 10;
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};
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struct berserk
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{
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SCCI int32_t cost = 10000;
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SCCI int32_t time = 30;
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SCCI int32_t attack_boost = 1.2; // 注意这是提升的倍数
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SCCI int32_t speed_boost = 300; // 注意这是直接叠加
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SCCI int32_t attack_freq_boost = 1.25; // 注意这是提升的倍数
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};
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} // namespace Constants
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#endif |