THUAI8/interface/AvaloniaUI_debug_interface/debug_interface/Views/MainWindow.axaml

335 lines
15 KiB
XML

<!-- MainWindow.axaml -->
<Window
x:Class="debug_interface.Views.MainWindow"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:debug_interface.Views"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:models="using:debug_interface.Models"
xmlns:vm="using:debug_interface.ViewModels"
x:Name="MainWindowElement"
Title="THUAI8 调试界面"
Width="1200"
Height="800"
x:DataType="vm:MainWindowViewModel"
Icon="/Assets/eesast_logo_32x32.png"
mc:Ignorable="d">
<Design.DataContext>
<vm:MainWindowViewModel />
</Design.DataContext>
<Window.Styles>
<Style Selector="ProgressBar:horizontal">
<Setter Property="MinWidth" Value="130" />
<Setter Property="MinHeight" Value="0" />
</Style>
<Style Selector="ProgressBar:vertical">
<Setter Property="MinWidth" Value="0" />
<Setter Property="MinHeight" Value="0" />
</Style>
</Window.Styles>
<Grid ColumnDefinitions="3*,5.5*" RowDefinitions="*">
<!-- 左侧区域 -->
<Grid Background="AliceBlue" RowDefinitions="*,*">
<!-- 取经队区域 -->
<Grid Grid.Row="0" RowDefinitions="Auto,1*,Auto">
<!-- 取经队伍标题行 -->
<StackPanel
Grid.Row="0"
Margin="5"
Orientation="Horizontal">
<TextBlock
Margin="0,0,10,0"
Background="LightGoldenrodYellow"
FontSize="16"
FontWeight="Bold"
Foreground="Brown"
Text="取经队伍" />
<TextBlock
VerticalAlignment="Center"
FontSize="12"
Text="{Binding BuddhistTeamEconomy, StringFormat='经济: {0}'}" />
</StackPanel>
<!-- 取经团队角色信息 -->
<ScrollViewer
Grid.Row="1"
Margin="2"
VerticalScrollBarVisibility="Auto">
<ItemsControl ItemsSource="{Binding BuddhistsTeamCharacters}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<!-- 使用 WrapPanel 或 StackPanel 可能比 UniformGrid 好,因为角色卡片大小不一 -->
<WrapPanel ItemWidth="140" Orientation="Horizontal" />
<!-- <UniformGrid Columns="3" /> -->
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate x:DataType="vm:CharacterViewModel">
<Border
MinWidth="130"
Margin="3"
Padding="5"
BorderBrush="Gray"
BorderThickness="1">
<StackPanel>
<!-- 名字 -->
<TextBlock
Margin="5,2"
HorizontalAlignment="Center"
FontSize="12"
FontWeight="Bold"
Text="{Binding Name}"
ToolTip.Tip="{Binding CharacterId, StringFormat='ID: {0}'}" />
<!-- 血量 -->
<Border Margin="0,2" BorderThickness="1">
<!-- TODO: Max HP for ProgressBar should come from CharacterViewModel -->
<ProgressBar
Height="16"
MinWidth="100"
Margin="2"
FontSize="9"
Foreground="LightGreen"
Maximum="1000"
ProgressTextFormat="{}{0} / {3}"
ShowProgressText="True"
Value="{Binding Hp}" />
<!-- Maximum 应该绑定到角色的最大HP -->
</Border>
<!-- 状态显示 (主动/被动) -->
<TextBlock
Margin="5,2"
HorizontalAlignment="Center"
FontSize="9"
Text="{Binding DisplayStates}"
TextWrapping="Wrap" />
<!-- 装备显示 -->
<TextBlock
Margin="5,2"
HorizontalAlignment="Center"
FontSize="9"
Text="{Binding DisplayEquipments}"
TextWrapping="Wrap" />
</StackPanel>
</Border>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
<!-- 取经方建筑信息 (绑定到新的属性) -->
<TextBlock
Grid.Row="2"
Margin="5"
FontSize="10"
FontStyle="Italic"
Text="{Binding BuddhistTeamBuildingInfo}"
TextWrapping="Wrap" />
</Grid>
<!-- 妖怪队区域 -->
<Grid Grid.Row="1" RowDefinitions="Auto,1*,Auto">
<!-- 妖怪队伍标题行 -->
<StackPanel
Grid.Row="0"
Margin="5"
Orientation="Horizontal">
<TextBlock
Margin="0,0,10,0"
Background="LightBlue"
FontSize="16"
FontWeight="Bold"
Foreground="DarkBlue"
Text="妖怪队伍" />
<TextBlock
VerticalAlignment="Center"
FontSize="12"
Text="{Binding MonstersTeamEconomy, StringFormat='经济: {0}'}" />
</StackPanel>
<!-- 妖怪团队角色信息 -->
<ScrollViewer
Grid.Row="1"
Margin="2"
VerticalScrollBarVisibility="Auto">
<ItemsControl ItemsSource="{Binding MonstersTeamCharacters}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel ItemWidth="140" Orientation="Horizontal" />
<!-- <UniformGrid Columns="3" /> -->
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate x:DataType="vm:CharacterViewModel">
<Border
MinWidth="130"
Margin="3"
Padding="5"
BorderBrush="Gray"
BorderThickness="1">
<StackPanel>
<!-- 名字 -->
<TextBlock
Margin="5,2"
HorizontalAlignment="Center"
FontSize="12"
FontWeight="Bold"
Text="{Binding Name}"
ToolTip.Tip="{Binding CharacterId, StringFormat='ID: {0}'}" />
<!-- 血量 -->
<Border Margin="0,2" BorderThickness="1">
<!-- TODO: Max HP for ProgressBar should come from CharacterViewModel -->
<ProgressBar
Height="16"
MinWidth="100"
Margin="2"
FontSize="9"
Foreground="LightCoral"
Maximum="1000"
ProgressTextFormat="{}{0} / {3}"
ShowProgressText="True"
Value="{Binding Hp}" />
<!-- Maximum 应该绑定到角色的最大HP -->
</Border>
<!-- 状态显示 (主动/被动) -->
<TextBlock
Margin="5,2"
HorizontalAlignment="Center"
FontSize="9"
Text="{Binding DisplayStates}"
TextWrapping="Wrap" />
<!-- 装备显示 -->
<TextBlock
Margin="5,2"
HorizontalAlignment="Center"
FontSize="9"
Text="{Binding DisplayEquipments}"
TextWrapping="Wrap" />
</StackPanel>
</Border>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
<!-- 妖怪方建筑信息 (绑定到新的属性) -->
<TextBlock
Grid.Row="2"
Margin="5"
FontSize="10"
FontStyle="Italic"
Text="{Binding MonstersTeamBuildingInfo}"
TextWrapping="Wrap" />
</Grid>
</Grid>
<!-- 右侧区域 -->
<Grid Grid.Column="1" Margin="2">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<!-- *** 浮动的 Expander *** -->
<Canvas Panel.ZIndex="1">
<!-- 确保 Canvas 在上层 -->
<Expander
Canvas.Top="10"
Canvas.Right="10"
MaxWidth="200"
Padding="5"
Background="#AAFFFFFF"
BorderBrush="Gray"
BorderThickness="1"
ExpandDirection="Down">
<Expander.Header>
<TextBlock FontWeight="Bold" Text="地图图例" />
</Expander.Header>
<ScrollViewer MaxHeight="400">
<!-- *** 使用 ItemsControl 绑定图例数据 *** -->
<ItemsControl ItemsSource="{Binding MapLegendItems}">
<ItemsControl.ItemTemplate>
<DataTemplate x:DataType="models:LegendItem">
<!-- 设置 DataTemplate 的数据类型 -->
<StackPanel Margin="2" Orientation="Horizontal">
<!-- 色块 -->
<Border
Width="15"
Height="15"
Margin="0,0,5,0"
Background="{Binding Color}"
BorderBrush="{Binding Stroke, FallbackValue={x:Null}}"
BorderThickness="{Binding StrokeThickness, FallbackValue=0}" />
<!-- 描述文本 -->
<TextBlock
VerticalAlignment="Center"
FontSize="10"
Text="{Binding Description}" />
</StackPanel>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
</Expander>
</Canvas>
<!-- 时间、比分 -->
<StackPanel
Margin="5"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Orientation="Horizontal">
<TextBlock
Margin="20,0,10,0"
VerticalAlignment="Center"
FontSize="25"
Text="{Binding CurrentTime}" />
<TextBlock
Margin="10,0"
VerticalAlignment="Center"
Foreground="Red"
Text="取经队得分:" />
<TextBlock
Margin="5,0"
VerticalAlignment="Center"
Foreground="Red"
Text="{Binding RedScore}" />
<TextBlock
Margin="20,0,10,0"
VerticalAlignment="Center"
Foreground="Blue"
Text="妖怪队得分:" />
<TextBlock
Margin="5,0"
VerticalAlignment="Center"
Foreground="Blue"
Text="{Binding BlueScore}" />
</StackPanel>
<!-- 地图 -->
<Border
Grid.Row="1"
Margin="5"
BorderBrush="Gray"
BorderThickness="1"
ClipToBounds="True">
<!-- MapView 保持不变 -->
<local:MapView />
</Border>
<!-- ?或使用图标 -->
</Grid>
</Grid>
</Window>