fix: 🐛 berserk换bool类型
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@ -260,7 +260,10 @@ namespace THUAI8
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// int32_t shild;
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int32_t shoesEquipment;
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long shoesEquipmentTime;
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bool purified;
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long purificationEquipmentTime;
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bool isBerserk;
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long berserkTime;
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// CharacterBuffType attackBuff;
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long attackBuffTime;
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@ -67,21 +67,22 @@ message MessageOfCharacter
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// EquipmentType shoes_equipment = ; // 鞋子装备
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int32 shoes_equipment = 31;
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int64 shoes_equipment_time = 32;
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bool purified = 33;
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// EquipmentType purification_equipment = ;
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int64 purification_equipment_time = 33;
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int64 purification_equipment_time = 34;
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// EquipmentType invisibility_equipment = ;
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// long invisibility_equipment_time = ;
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// EquipmentType berserk_equipment = ;
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// long berserk_equipment_time = ;
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bool is_berserk = 35;
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int64 berserk_time = 36;
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// 加成资源的Buff
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// CharacterBuffType attack_buff = 39;
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int32 attack_buff_num = 34;
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int64 attack_buff_time = 35;
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int32 attack_buff_num = 37;
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int64 attack_buff_time = 38;
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// CharacterBuffType speed_buff = 43;
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int64 speed_buff_time = 36;
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int64 speed_buff_time = 39;
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// CharacterBuffType vision_buff = 45;
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int64 vision_buff_time = 37;
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int64 vision_buff_time = 40;
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}
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message MessageOfBarracks
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@ -125,12 +125,12 @@ namespace Server
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ShoesEquipment = (int)player.Shoes, // 加成值
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ShoesEquipmentTime = player.ShoesTime, // 包含所有速度加成的时间
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// 待修改,Transformation缺东西
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PurificationEquipment = (player.Purified) ? Protobuf.EquipmentType.PurificationPotion : Protobuf.PurificationEquipmentType.NullEquipmentType, // 数值,1~3表示等级,0表示没有
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Purified = player.Purified,
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PurificationEquipmentTime = player.PurifiedTime,
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// 待修改,Character.cs没有隐身时间,没有狂暴药水
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// InvisibilityEquipment = player.Invisibility,
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// InvisibilityEquipmentTime = player.InsvisibilityTime,
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BerserkEquipment = (player.IsBerserk) ? Protobuf.EquipmentType.BerserkPotion : Protobuf.EquipmentType.NullEquipmentType, // 数值,1~3表示等级,0表示没有
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IsBerserk = player.IsBerserk,
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BerserkTime = player.BerserkTime,
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// 待修改,Transformation缺东西
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